Go-Shintai of Shared Purpose | Legendary Enchantment Creature | Shrine | Vigilance
At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control. | Johannes Voss
3.5 LSV
Touch the Spirit Realm | Enchantment | | When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.
Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. | Marta Nael
4.0 LSV
The Fall of Lord Konda | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Andrew Mar
2.5 LSV
Born to Drive | Enchantment | Aura | Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.
Channel — {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater." | Heonhwa Choe
3.0 LSV
Michiko's Reign of Truth | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Volkan Baǵa
3.5 LSV
Sky-Blessed Samurai | Enchantment Creature | Human Samurai | This spell costs {1} less to cast for each enchantment you control.
Flying | Victor Adame Minguez
3.0 LSV
Behold the Unspeakable | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I — Creatures you don't control get -2/-0 until your next turn.
II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Ravenna Tran
4.0 LSV
Awakened Awareness | Enchantment | Aura | Enchant artifact or creature
When Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent.
As long as enchanted permanent is a creature, it has base power and toughness 1/1. | Tran Nguyen
1.0 LSV
Go-Shintai of Lost Wisdom | Legendary Enchantment Creature | Shrine | Flying
At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.) | Johannes Voss
2.5 LSV
Life of Toshiro Umezawa | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I, II — Choose one —
• Target creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Sidharth Chaturvedi
4.0 LSV
The Long Reach of Night | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Tuan Duong Chu
2.5 LSV
Dockside Chef | Enchantment Creature | Human Citizen | {1}{B}, Sacrifice an artifact or creature: Draw a card. | Steven Belledin
3.0 LSV
Go-Shintai of Hidden Cruelty | Legendary Enchantment Creature | Shrine | Deathtouch
At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control. | Johannes Voss
3.0 LSV
Kumano Faces Kakkazan // Etching of Kumano | Enchantment // Enchantment Creature | Saga // Human Shaman | (As this Saga enters and after your draw step, add a lore counter.)
I — Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control.
II — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Haste
If a creature dealt damage this turn by a source you controlled would die, exile it instead. | Mike Bierek
2.5 LSV
Go-Shintai of Ancient Wars | Legendary Enchantment Creature | Shrine | First strike
At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control. | Johannes Voss
3.5 LSV
Tempered in Solitude | Enchantment | | Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn. | Chris Cold
3.0 LSV
Azusa's Many Journeys | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I — You may play an additional land this turn.
II — You gain 3 life.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Lindsey Look
2.5 LSV
Go-Shintai of Boundless Vigor | Legendary Enchantment Creature | Shrine | Trample
At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control. | Johannes Voss
3.5 LSV
Roaring Earth | Enchantment | | Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.
Channel — {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land. | Tuan Duong Chu
4.5 LSV
Historian's Wisdom | Enchantment | Aura | Enchant artifact or creature
When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +2/+1. | Jarel Threat
2.0 LSV
Boseiju Reaches Skyward | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Zezhou Chen
3.0 LSV
Jukai Naturalist | Enchantment Creature | Human Monk | Lifelink
Enchantment spells you cast cost {1} less to cast. | Anna Steinbauer
3.5 LSV
Colossal Skyturtle | Enchantment Creature | Turtle | Flying, ward {2}
Channel — {2}{G}, Discard Colossal Skyturtle: Return target card from your graveyard to your hand.
Channel — {1}{U}, Discard Colossal Skyturtle: Return target creature to its owner's hand. | Nicholas Gregory
3.5 LSV
Gloomshrieker | Enchantment Creature | Cat Beast | Menace (This creature can't be blocked except by two or more creatures.)
When Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand.
If Gloomshrieker would die, exile it instead. | Fiona Hsieh
3.5 LSV
Invigorating Hot Spring | Enchantment | | Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn. | Gabor Szikszai
4.0 LSV