
Befriending the Moths | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Matt Stewart
3.0 LSV

Golden-Tail Disciple | Enchantment Creature | Fox Monk | Lifelink | Jesper Ejsing
2.0 LSV

Go-Shintai of Shared Purpose | Legendary Enchantment Creature | Shrine | Vigilance
At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control. | Johannes Voss
3.5 LSV

Touch the Spirit Realm | Enchantment | | When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.
Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. | Marta Nael
4.0 LSV

The Fall of Lord Konda | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Andrew Mar
2.5 LSV

Born to Drive | Enchantment | Aura | Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.
Channel — {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater." | Heonhwa Choe
3.0 LSV

Eiganjo Exemplar | Enchantment Creature | Human Samurai | Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn. | Ernanda Souza
3.0 LSV

Michiko's Reign of Truth // Portrait of Michiko | Enchantment // Enchantment Creature | Saga // Human Noble | (As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control. | Volkan Baǵa
3.5 LSV

Spirited Companion | Enchantment Creature | Dog | When Spirited Companion enters the battlefield, draw a card. | Ilse Gort
2.5 LSV

The Restoration of Eiganjo // Architect of Restoration | Enchantment // Enchantment Creature | Saga // Fox Monk | (As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Vigilance
Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. | Titus Lunter
3.5 LSV

Era of Enlightenment | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I — Scry 2.
II — You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Amayagido
2.0 LSV

Sunblade Samurai | Enchantment Creature | Human Samurai | Vigilance
Channel — {2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life. | Aaron Miller
3.0 LSV

Intercessor's Arrest | Enchantment | Aura | Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities. | Steve Prescott
3.5 LSV

Sky-Blessed Samurai | Enchantment Creature | Human Samurai | This spell costs {1} less to cast for each enchantment you control.
Flying | Victor Adame Minguez
3.0 LSV

Spirit-Sister's Call | Enchantment | | At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." | Dominik Mayer
3.0 LSV

Jukai Naturalist | Enchantment Creature | Human Monk | Lifelink
Enchantment spells you cast cost {1} less to cast. | Anna Steinbauer
3.5 LSV

The Kami War | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I — Exile target nonland permanent an opponent controls.
II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Kieran Yanner
4.0 LSV