Swiftwater Cliffs | Land |  | Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R}. | Alayna Danner
                
                                    2.5 LSV
                        
                    Roadside Reliquary | Land |  | {T}: Add {C}.
{2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment. | Robin Olausson
                
                                    3.0 LSV
                        
                    Blossoming Sands | Land |  | Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}. | Sarah Finnigan
                
                                    2.5 LSV
                        
                    Tranquil Cove | Land |  | Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}. | Alayna Danner
                
                                    2.5 LSV
                        
                    Bloodfell Caves | Land |  | Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}. | Julian Kok Joon Wen
                
                                    2.5 LSV
                        
                    Rugged Highlands | Land |  | Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}. | Alayna Danner
                
                                    2.5 LSV
                        
                    Jungle Hollow | Land |  | Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G}. | Lucas Staniec
                
                                    2.5 LSV
                        
                    Secluded Courtyard | Land |  | As Secluded Courtyard enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. | Sam Burley
                
                                     LSV
                        
                    Eiganjo, Seat of the Empire | Legendary Land |  | {T}: Add {W}.
Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. | Julian Kok Joon Wen
                
                                    4.0 LSV
                        
                    Dismal Backwater | Land |  | Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}. | Chris Ostrowski
                
                                    2.5 LSV
                        
                    Mech Hangar | Land |  | {T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.
{3}, {T}: Target Vehicle becomes an artifact creature until end of turn. | Julian Kok Joon Wen
                
                                    3.0 LSV
                        
                    Takenuma, Abandoned Mire | Legendary Land |  | {T}: Add {B}.
Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. | Sam Burley
                
                                    3.5 LSV
                        
                    Wind-Scarred Crag | Land |  | Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}. | Yeong-Hao Han
                
                                    2.5 LSV
                        
                    Boseiju, Who Endures | Legendary Land |  | {T}: Add {G}.
Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. | Chris Ostrowski
                
                                    4.0 LSV
                        
                    Sokenzan, Crucible of Defiance | Legendary Land |  | {T}: Add {R}.
Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. | Lucas Staniec
                
                                    3.5 LSV
                        
                    Uncharted Haven | Land |  | Uncharted Haven enters the battlefield tapped.
As Uncharted Haven enters the battlefield, choose a color.
{T}: Add one mana of the chosen color. | Lorenzo Lanfranconi
                
                                    2.5 LSV
                        
                    Scoured Barrens | Land |  | Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}. | Julian Kok Joon Wen
                
                                    2.5 LSV
                        
                    Otawara, Soaring City | Legendary Land |  | {T}: Add {U}.
Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control. | Alayna Danner
                
                                    3.5 LSV
                        
                    Thornwood Falls | Land |  | Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}. | Sam Burley
                
                                    2.5 LSV
                        
                    Plains | Basic Land | Plains | ({T}: Add {W}.) | Piotr Dura
                
                                     LSV
                        
                    Plains | Basic Land | Plains | ({T}: Add {W}.) | Adam Paquette
                
                                     LSV
                        
                    Island | Basic Land | Island | ({T}: Add {U}.) | Piotr Dura
                
                                     LSV
                        
                    Island | Basic Land | Island | ({T}: Add {U}.) | Adam Paquette
                
                                     LSV
                        
                    Swamp | Basic Land | Swamp | ({T}: Add {B}.) | Piotr Dura
                
                                     LSV
                        
                    Swamp | Basic Land | Swamp | ({T}: Add {B}.) | Adam Paquette
                
                                     LSV
                        
                    Mountain | Basic Land | Mountain | ({T}: Add {R}.) | Piotr Dura
                
                                     LSV
                        
                    Mountain | Basic Land | Mountain | ({T}: Add {R}.) | Adam Paquette
                
                                     LSV
                        
                    Forest | Basic Land | Forest | ({T}: Add {G}.) | Piotr Dura
                
                                     LSV
                        
                    Forest | Basic Land | Forest | ({T}: Add {G}.) | Adam Paquette
                
                                     LSV