Bloodfell Caves | Land | | Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}. | Adam Paquette
Blossoming Sands | Land | | Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}. | Sam Burley
Dismal Backwater | Land | | Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}. | Sam Burley
Jungle Hollow | Land | | Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G}. | Eytan Zana
Rugged Highlands | Land | | Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}. | Eytan Zana
Scoured Barrens | Land | | Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}. | Eytan Zana
Swiftwater Cliffs | Land | | Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R}. | Eytan Zana
Thornwood Falls | Land | | Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}. | Eytan Zana
Tranquil Cove | Land | | Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}. | John Avon
Wind-Scarred Crag | Land | | Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}. | Eytan Zana
Plains | Basic Land | Plains | ({T}: Add {W}.) | Noah Bradley
Plains | Basic Land | Plains | ({T}: Add {W}.) | Sam Burley
Plains | Basic Land | Plains | ({T}: Add {W}.) | Sam Burley
Plains | Basic Land | Plains | ({T}: Add {W}.) | Florian de Gesincourt
Island | Basic Land | Island | ({T}: Add {U}.) | Florian de Gesincourt
Island | Basic Land | Island | ({T}: Add {U}.) | Florian de Gesincourt
Island | Basic Land | Island | ({T}: Add {U}.) | Titus Lunter
Island | Basic Land | Island | ({T}: Add {U}.) | Adam Paquette
Swamp | Basic Land | Swamp | ({T}: Add {B}.) | Noah Bradley
Swamp | Basic Land | Swamp | ({T}: Add {B}.) | Sam Burley
Swamp | Basic Land | Swamp | ({T}: Add {B}.) | Adam Paquette
Swamp | Basic Land | Swamp | ({T}: Add {B}.) | Adam Paquette
Mountain | Basic Land | Mountain | ({T}: Add {R}.) | Noah Bradley
Mountain | Basic Land | Mountain | ({T}: Add {R}.) | Noah Bradley
Mountain | Basic Land | Mountain | ({T}: Add {R}.) | Florian de Gesincourt
Mountain | Basic Land | Mountain | ({T}: Add {R}.) | Titus Lunter
Forest | Basic Land | Forest | ({T}: Add {G}.) | Sam Burley
Forest | Basic Land | Forest | ({T}: Add {G}.) | Titus Lunter
Forest | Basic Land | Forest | ({T}: Add {G}.) | Titus Lunter
Forest | Basic Land | Forest | ({T}: Add {G}.) | Adam Paquette