
Bloodfell Caves | Land | | Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}. | Adam Paquette
2.5 LSV

Bloodstained Mire | Land | | {T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle. | Daarken

Blossoming Sands | Land | | Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}. | Sam Burley
2.5 LSV

Dismal Backwater | Land | | Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}. | Sam Burley
2.5 LSV

Flooded Strand | Land | | {T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle. | Andreas Rocha

Frontier Bivouac | Land | | Frontier Bivouac enters the battlefield tapped.
{T}: Add {G}, {U}, or {R}. | Titus Lunter
3.5 LSV

Jungle Hollow | Land | | Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G}. | Eytan Zana
2.5 LSV

Mystic Monastery | Land | | Mystic Monastery enters the battlefield tapped.
{T}: Add {U}, {R}, or {W}. | Florian de Gesincourt
3.5 LSV

Nomad Outpost | Land | | Nomad Outpost enters the battlefield tapped.
{T}: Add {R}, {W}, or {B}. | Noah Bradley
3.5 LSV

Opulent Palace | Land | | Opulent Palace enters the battlefield tapped.
{T}: Add {B}, {G}, or {U}. | Adam Paquette
3.5 LSV

Polluted Delta | Land | | {T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle. | Vincent Proce

Rugged Highlands | Land | | Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}. | Eytan Zana
2.5 LSV

Sandsteppe Citadel | Land | | Sandsteppe Citadel enters the battlefield tapped.
{T}: Add {W}, {B}, or {G}. | Sam Burley
3.5 LSV

Scoured Barrens | Land | | Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}. | Eytan Zana
2.5 LSV

Swiftwater Cliffs | Land | | Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R}. | Eytan Zana
2.5 LSV

Thornwood Falls | Land | | Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}. | Eytan Zana
2.5 LSV

Tomb of the Spirit Dragon | Land | | {T}: Add {C}.
{2}, {T}: You gain 1 life for each colorless creature you control. | Sam Burley

Tranquil Cove | Land | | Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}. | John Avon
2.5 LSV

Wind-Scarred Crag | Land | | Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}. | Eytan Zana
2.5 LSV

Windswept Heath | Land | | {T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle. | Yeong-Hao Han

Wooded Foothills | Land | | {T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle. | Jonas De Ro

Plains | Basic Land | Plains | ({T}: Add {W}.) | Noah Bradley
LSV

Plains | Basic Land | Plains | ({T}: Add {W}.) | Sam Burley
LSV

Plains | Basic Land | Plains | ({T}: Add {W}.) | Sam Burley
LSV

Plains | Basic Land | Plains | ({T}: Add {W}.) | Florian de Gesincourt
LSV

Island | Basic Land | Island | ({T}: Add {U}.) | Florian de Gesincourt
LSV

Island | Basic Land | Island | ({T}: Add {U}.) | Florian de Gesincourt
LSV

Island | Basic Land | Island | ({T}: Add {U}.) | Titus Lunter
LSV

Island | Basic Land | Island | ({T}: Add {U}.) | Adam Paquette
LSV

Swamp | Basic Land | Swamp | ({T}: Add {B}.) | Noah Bradley
LSV

Swamp | Basic Land | Swamp | ({T}: Add {B}.) | Sam Burley
LSV

Swamp | Basic Land | Swamp | ({T}: Add {B}.) | Adam Paquette
LSV

Swamp | Basic Land | Swamp | ({T}: Add {B}.) | Adam Paquette
LSV

Mountain | Basic Land | Mountain | ({T}: Add {R}.) | Noah Bradley
LSV

Mountain | Basic Land | Mountain | ({T}: Add {R}.) | Noah Bradley
LSV

Mountain | Basic Land | Mountain | ({T}: Add {R}.) | Florian de Gesincourt
LSV

Mountain | Basic Land | Mountain | ({T}: Add {R}.) | Titus Lunter
LSV

Forest | Basic Land | Forest | ({T}: Add {G}.) | Sam Burley
LSV

Forest | Basic Land | Forest | ({T}: Add {G}.) | Titus Lunter
LSV

Forest | Basic Land | Forest | ({T}: Add {G}.) | Titus Lunter
LSV

Forest | Basic Land | Forest | ({T}: Add {G}.) | Adam Paquette
LSV