Brave the Sands | Enchantment | | Creatures you control have vigilance.
Each creature you control can block an additional creature each combat. | Dave Kendall
Siegecraft | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+4. | Viktor Titov
Suspension Field | Enchantment | | When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.) | Seb McKinnon
Jeskai Ascendancy | Enchantment | | Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card. | Dan Scott
Mardu Ascendancy | Enchantment | | Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn. | Jason Chan
Abzan Ascendancy | Enchantment | | When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying. | Mark Winters