
Brave the Sands | Enchantment | | Creatures you control have vigilance.
Each creature you control can block an additional creature each combat. | Dave Kendall

Siegecraft | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+4. | Viktor Titov

Suspension Field | Enchantment | | When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.) | Seb McKinnon

Quiet Contemplation | Enchantment | | Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step. | Magali Villeneuve

Singing Bell Strike | Enchantment | Aura | Enchant creature
When Singing Bell Strike enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{6}: Untap this creature." | Chase Stone

Debilitating Injury | Enchantment | Aura | Enchant creature
Enchanted creature gets -2/-2. | Slawomir Maniak

Molting Snakeskin | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature." | YW Tang

Raiders' Spoils | Enchantment | | Creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card. | Wayne Reynolds

Retribution of the Ancients | Enchantment | | {B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn. | Svetlin Velinov

Dragon Grip | Enchantment | Aura | Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+0 and has first strike. | Jason Rainville

Goblinslide | Enchantment | | Whenever you cast a noncreature spell, you may pay {1}. If you do, create a 1/1 red Goblin creature token with haste. | Kev Walker

Hardened Scales | Enchantment | | If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. | Mark Winters

Trail of Mystery | Enchantment | | Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. | Raymond Swanland

Secret Plans | Enchantment | | Face-down creatures you control get +0/+1.
Whenever a permanent you control is turned face up, draw a card. | Daarken

Jeskai Ascendancy | Enchantment | | Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card. | Dan Scott

Mardu Ascendancy | Enchantment | | Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn. | Jason Chan

Abzan Ascendancy | Enchantment | | When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying. | Mark Winters

Sultai Ascendancy | Enchantment | | At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) | Karl Kopinski

Temur Ascendancy | Enchantment | | Creatures you control have haste.
Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card. | Jaime Jones