
Suppression Bonds | Enchantment | Aura | Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated. | Chris Rallis

Valor in Akros | Enchantment | | Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. | Igor Kieryluk

Jace's Sanctum | Enchantment | | Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | Adam Paquette

Thopter Spy Network | Enchantment | | At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. | Jung Park

Consecrated by Blood | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | John Stanko

Demonic Pact | Enchantment | | At the beginning of your upkeep, choose one that hasn't been chosen —
• Demonic Pact deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game. | Aleksi Briclot

Weight of the Underworld | Enchantment | Aura | Enchant creature
Enchanted creature gets -3/-2. | Wesley Burt

Flameshadow Conjuring | Enchantment | | Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. | Seb McKinnon