Grasp of the Hieromancer | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls." | Igor Kieryluk
Knightly Valor | Enchantment | Aura | Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance. | Matt Stewart
Murder Investigation | Enchantment | Aura | Enchant creature you control
When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power. | Igor Kieryluk
Sigil of the Empty Throne | Enchantment | | Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. | Cyril Van Der Haegen
Starfield of Nyx | Enchantment | | At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value. | Tyler Jacobson
Suppression Bonds | Enchantment | Aura | Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated. | Chris Rallis
Valor in Akros | Enchantment | | Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. | Igor Kieryluk
Claustrophobia | Enchantment | Aura | Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. | Ryan Pancoast
Jace's Sanctum | Enchantment | | Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | Adam Paquette
Sphinx's Tutelage | Enchantment | | Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
{5}{U}: Draw a card, then discard a card. | Slawomir Maniak
Stratus Walk | Enchantment | Aura | Enchant creature
When Stratus Walk enters the battlefield, draw a card.
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
Enchanted creature can block only creatures with flying. | Aaron Miller
Thopter Spy Network | Enchantment | | At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. | Jung Park
Consecrated by Blood | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | John Stanko
Demonic Pact | Enchantment | | At the beginning of your upkeep, choose one that hasn't been chosen —
• Demonic Pact deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game. | Aleksi Briclot
Infernal Scarring | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+0 and has "When this creature dies, draw a card." | Mike Bierek
Shadows of the Past | Enchantment | | Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard. | Ryan Yee
Tainted Remedy | Enchantment | | If an opponent would gain life, that player loses that much life instead. | Izzy
Weight of the Underworld | Enchantment | Aura | Enchant creature
Enchanted creature gets -3/-2. | Wesley Burt
Call of the Full Moon | Enchantment | Aura | Enchant creature
Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon. | Nils Hamm
Flameshadow Conjuring | Enchantment | | Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. | Seb McKinnon
Ghirapur Aether Grid | Enchantment | | Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to any target. | Cynthia Sheppard
Infectious Bloodlust | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+1, has haste, and attacks each combat if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle. | Zoltan Boros
Molten Vortex | Enchantment | | {R}, Discard a land card: Molten Vortex deals 2 damage to any target. | Philip Straub
Elemental Bond | Enchantment | | Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. | David Gaillet
Evolutionary Leap | Enchantment | | {G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. | Chris Rahn
Mantle of Webs | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.) | Mathias Kollros
Zendikar's Roil | Enchantment | | Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token. | Sam Burley