March of the Machine: Invasion of Tarkir // Defiant Thundermaw
Invasion of Tarkir // Defiant Thundermaw | Battle // Creature | Siege // Dragon | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Tarkir enters, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.) // Flying, trample Whenever a Dragon you control attacks, it deals 2 damage to any target. | Darren Tan
4.0 LSV
March of the Machine: Urabrask // The Great Work
Urabrask // The Great Work | Legendary Creature // Enchantment | Phyrexian Praetor // Saga | First strike Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add {R}. {R}: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn. // (As this Saga enters and after your draw step, add a lore counter.) I — The Great Work deals 3 damage to target opponent and each creature they control. II — Create three Treasure tokens. III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up). | Campbell White
4.0 LSV
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