Assemble the Players | Enchantment | | You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library. | Evyn Fong
2.0/4.0 LSV
Case of the Gateway Express | Enchantment | Case | When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Creatures you control get +1/+0. | Edgar Sánchez Hidalgo
4 LSV
Case of the Pilfered Proof | Enchantment | Case | Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | Joshua Cairos
1.5 LSV
Burden of Proof | Enchantment | Aura | Flash
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives. | Deruchenko Alexander
2.5 LSV
Fae Flight | Enchantment | Aura | Flash
Enchant creature
When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+0 and has flying. | Durion
3 LSV
Lost in the Maze | Enchantment | | Flash
When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof. | Julian Kok Joon Wen
2.5 LSV
Proft's Eidetic Memory | Legendary Enchantment | | When Proft's Eidetic Memory enters the battlefield, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. | Julie Dillon
3.5 LSV
Case of the Stashed Skeleton | Enchantment | Case | When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. | Camille Alquier
2.5 LSV
Connecting the Dots | Enchantment | | Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)
{1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands. | Aaron J. Riley
1 LSV
Expedited Inheritance | Enchantment | | Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn. | Micah Epstein
LSV
Blood Spatter Analysis | Enchantment | | When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls.
Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. | Jokubas Uogintas
4 LSV
Insidious Roots | Enchantment | | Creature tokens you control have "{T}: Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. | Jeremy Wilson
0.0/3.0 LSV
Case of the Shattered Pact | Enchantment | Case | When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. | Peter Polach
2.5 LSV