Assemble the Players | Enchantment | | You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library. | Evyn Fong
2.0/4.0 LSV
Case of the Gateway Express | Enchantment | Case | When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Creatures you control get +1/+0. | Edgar Sánchez Hidalgo
4 LSV
Case of the Pilfered Proof | Enchantment | Case | Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | Joshua Cairos
1.5 LSV
Case of the Uneaten Feast | Enchantment | Case | Whenever a creature enters the battlefield under your control, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn. | Titus Lunter
0.0/3.0 LSV
Due Diligence | Enchantment | Aura | Enchant creature
When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.
Enchanted creature gets +2/+2 and has vigilance. | Borja Pindado
2 LSV
Makeshift Binding | Enchantment | | When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life. | Matt Stewart
4 LSV
Burden of Proof | Enchantment | Aura | Flash
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives. | Deruchenko Alexander
2.5 LSV
Case of the Filched Falcon | Enchantment | Case | When this Case enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)
Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types. | Julia Metzger
3 LSV
Case of the Ransacked Lab | Enchantment | Case | Instant and sorcery spells you cast cost {1} less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card. | Borja Pindado
LSV
Curious Inquiry | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | Ekaterina Burmak
2.5 LSV
Dramatic Accusation | Enchantment | Aura | Enchant creature
When Dramatic Accusation enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{U}{U}: Shuffle enchanted creature into its owner's library. | Evyn Fong
2.5 LSV
Fae Flight | Enchantment | Aura | Flash
Enchant creature
When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+0 and has flying. | Durion
3 LSV
Lost in the Maze | Enchantment | | Flash
When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof. | Julian Kok Joon Wen
2.5 LSV
Proft's Eidetic Memory | Legendary Enchantment | | When Proft's Eidetic Memory enters the battlefield, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. | Julie Dillon
3.5 LSV
Case of the Gorgon's Kiss | Enchantment | Case | When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn.
To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)
Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. | Peter Polach
2.5 LSV
Case of the Stashed Skeleton | Enchantment | Case | When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. | Camille Alquier
2.5 LSV
Illicit Masquerade | Enchantment | | Flash
When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control.
Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. | Valera Lutfullina
2 LSV
Soul Enervation | Enchantment | | Flash
When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn.
Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. | Domenico Cava
4 LSV
Case of the Burning Masks | Enchantment | Case | When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls.
To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn. | Bastien L. Deharme
4 LSV
Case of the Crimson Pulse | Enchantment | Case | When this Case enters the battlefield, discard a card, then draw two cards.
To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of your upkeep, discard your hand, then draw two cards. | Adam Paquette
4 LSV
Connecting the Dots | Enchantment | | Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)
{1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands. | Aaron J. Riley
1 LSV
Convenient Target | Enchantment | Aura | Enchant creature
When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.)
Enchanted creature gets +1/+1.
{2}{R}: Return Convenient Target from your graveyard to your hand. | Gaboleps
1.5 LSV
Expedited Inheritance | Enchantment | | Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn. | Micah Epstein
LSV
Airtight Alibi | Enchantment | Aura | Flash
Enchant creature
When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.
Enchanted creature gets +2/+2 and can't become suspected. | Jeremy Wilson
2 LSV
Case of the Locked Hothouse | Enchantment | Case | You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library. | Leanna Crossan
2.5 LSV
Case of the Trampled Garden | Enchantment | Case | When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. | Maxime Minard
3 LSV
Chalk Outline | Enchantment | | Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | Julia Griffin
0.0 / 3.5 LSV
A Killer Among Us | Enchantment | | When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.
Sacrifice A Killer Among Us, Reveal the chosen creature type: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn. | Leesha Hannigan
2.5 LSV
Undergrowth Recon | Enchantment | | At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped. | Ryan Pancoast
LSV
Warleader's Call | Enchantment | | Creatures you control get +1/+1.
Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent. | Aldo Domínguez
3.5 LSV
Buried in the Garden | Enchantment | Aura | Enchant land
When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. | Tom Babbey
4 LSV
Coerced to Kill | Enchantment | Aura | Enchant creature
You control enchanted creature.
Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types. | Justyna Dura
4 LSV
Blood Spatter Analysis | Enchantment | | When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls.
Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. | Jokubas Uogintas
4 LSV
Insidious Roots | Enchantment | | Creature tokens you control have "{T}: Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. | Jeremy Wilson
0.0/3.0 LSV
Leyline of the Guildpact | Enchantment | | If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types. | Daarken
LSV
Case of the Shattered Pact | Enchantment | Case | When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. | Peter Polach
2.5 LSV