The Pride of Hull Clade | Legendary Creature | Crocodile Elk Turtle | This spell costs {X} less to cast, where X is the total toughness of creatures you control.
Defender
{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. | Brent Hollowell
2 LSV
Trostani, Three Whispers | Legendary Creature | Dryad | {1}{G}: Target creature gains deathtouch until end of turn.
{G/W}: Target creature gains vigilance until end of turn.
{2}{W}: Target creature gains double strike until end of turn. | Jodie Muir
4 LSV
Vannifar, Evolved Enigma | Legendary Creature | Elf Ooze Wizard | At the beginning of combat on your turn, choose one —
• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
• Put a +1/+1 counter on each colorless creature you control. | Uriah Voth
4 LSV
Anzrag, the Quake-Mole | Legendary Creature | Mole God | Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. | Helge C. Balzer
4.5 LSV