Assemble the Players | Enchantment | | You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library. | Evyn Fong
2.0/4.0 LSV
Case of the Uneaten Feast | Enchantment | Case | Whenever a creature enters the battlefield under your control, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn. | Titus Lunter
0.0/3.0 LSV
Case of the Ransacked Lab | Enchantment | Case | Instant and sorcery spells you cast cost {1} less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card. | Borja Pindado
LSV
Lost in the Maze | Enchantment | | Flash
When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof. | Julian Kok Joon Wen
2.5 LSV
Proft's Eidetic Memory | Legendary Enchantment | | When Proft's Eidetic Memory enters the battlefield, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. | Julie Dillon
3.5 LSV
Case of the Stashed Skeleton | Enchantment | Case | When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. | Camille Alquier
2.5 LSV
Illicit Masquerade | Enchantment | | Flash
When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control.
Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. | Valera Lutfullina
2 LSV
Case of the Crimson Pulse | Enchantment | Case | When this Case enters the battlefield, discard a card, then draw two cards.
To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of your upkeep, discard your hand, then draw two cards. | Adam Paquette
4 LSV
Connecting the Dots | Enchantment | | Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)
{1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands. | Aaron J. Riley
1 LSV
Case of the Locked Hothouse | Enchantment | Case | You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library. | Leanna Crossan
2.5 LSV
Warleader's Call | Enchantment | | Creatures you control get +1/+1.
Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent. | Aldo Domínguez
3.5 LSV
Blood Spatter Analysis | Enchantment | | When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls.
Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. | Jokubas Uogintas
4 LSV
Leyline of the Guildpact | Enchantment | | If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types. | Daarken
LSV