
Another Round | Sorcery | | Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times. | Darrell Riche
LSV

Eriette's Lullaby | Sorcery | | Destroy target tapped creature. You gain 2 life. | Anton Solovianchyk
2.5 LSV

One Last Job | Sorcery | | Spree (Choose one or more additional costs.)
+ {2} — Return target creature card from your graveyard to the battlefield.
+ {1} — Return target Mount or Vehicle card from your graveyard to the battlefield.
+ {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control. | Caroline Gariba
2 LSV

Requisition Raid | Sorcery | | Spree (Choose one or more additional costs.)
+ {1} — Destroy target artifact.
+ {1} — Destroy target enchantment.
+ {1} — Put a +1/+1 counter on each creature target player controls. | Viko Menezes
3 LSV

Jailbreak Scheme | Sorcery | | Spree (Choose one or more additional costs.)
+ {3} — Put a +1/+1 counter on target creature. It can't be blocked this turn.
+ {2} — Target artifact or creature's owner puts it on the top or bottom of their library. | Inkognit
2 LSV

Plan the Heist | Sorcery | | Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | Fariba Khamseh
2.5 LSV

Seize the Secrets | Sorcery | | This spell costs {1} less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Draw two cards. | Miranda Meeks
2.5 LSV

Shifting Grift | Sorcery | | Spree (Choose one or more additional costs.)
+ {2} — Exchange control of two target creatures.
+ {1} — Exchange control of two target artifacts.
+ {1} — Exchange control of two target enchantments. | Marzena Nereida Piwowar
LSV

Step Between Worlds | Sorcery | | Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | Chris Ostrowski
LSV

Binding Negotiation | Sorcery | | Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard. | Caroline Gariba
2 LSV

Insatiable Avarice | Sorcery | | Spree (Choose one or more additional costs.)
+ {2} — Search your library for a card, then shuffle and put that card on top.
+ {B}{B} — Target player draws three cards and loses 3 life. | Scott Murphy
2 LSV

Lively Dirge | Sorcery | | Spree (Choose one or more additional costs.)
+ {1} — Search your library for a card, put it into your graveyard, then shuffle.
+ {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield. | Warren Mahy
1.5 LSV

Mourner's Surprise | Sorcery | | Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." | Zuzanna Wużyk
2.5 LSV

Pitiless Carnage | Sorcery | | Sacrifice any number of permanents you control, then draw that many cards.
Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | Richard Kane Ferguson
LSV

Rush of Dread | Sorcery | | Spree (Choose one or more additional costs.)
+ {1} — Target opponent sacrifices half the creatures they control, rounded up.
+ {2} — Target opponent discards half the cards in their hand, rounded up.
+ {2} — Target opponent loses half their life, rounded up. | Chris Seaman
1.5 LSV

Hell to Pay | Sorcery | | Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. | Liiga Smilshkalne
4 LSV

Highway Robbery | Sorcery | | You may discard a card or sacrifice a land. If you do, draw two cards.
Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | Scott Murphy
2 LSV

Scorching Shot | Sorcery | | Scorching Shot deals 5 damage to target creature. | Caio Monteiro
3.5 LSV

Take for a Ride | Sorcery | | Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. | Artur Treffner
2//3.5 LSV

Dance of the Tumbleweeds | Sorcery | | Spree (Choose one or more additional costs.)
+ {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
+ {3} — Create an X/X green Elemental creature token, where X is the number of lands you control. | Dan Murayama Scott
2.5 LSV

Full Steam Ahead | Sorcery | | Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature." | Inkognit
1.5 LSV

Map the Frontier | Sorcery | | Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle. | Darrell Riche
1 LSV

Rise of the Varmints | Sorcery | | Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | Ralph Horsley
1/4.0 LSV

Throw from the Saddle | Sorcery | | Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control. | Eilene Cherie
3.5 LSV

Tumbleweed Rising | Sorcery | | Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | Jason Smith
2 LSV

Form a Posse | Sorcery | | Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." | J.Lonnee
3 LSV

Make Your Own Luck | Sorcery | | Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) | Chris Seaman
2.5 LSV

Badlands Revival | Sorcery | | Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand. | Carlos Palma Cruchaga
3 LSV

Pillage the Bog | Sorcery | | Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | Forrest Imel
2.5 LSV