
Open the Armory | Sorcery | | Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle. | Steve Prescott

Hidden Strings | Sorcery | | You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | Daarken

Seismic Stomp | Sorcery | | Creatures without flying can't block this turn. | Chase Stone

Skyreaping | Sorcery | | Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) | Julie Dillon

Gather the Pack | Sorcery | | Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one. | Igor Kieryluk

Armed | Sorcery | | Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) | David Palumbo