
Gust of Wind | Sorcery | | This spell costs {2} less to cast if you control a creature with flying.
Return target nonland permanent you don't control to its owner's hand.
Draw a card. | Adam Paquette

Sight Beyond Sight | Sorcery | | Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | Anastasia Ovchinnikova

Limits of Solidarity | Sorcery | | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.) | Craig J Spearing

Alive | Sorcery | | Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.) | Nils Hamm

Unexpected Results | Sorcery | | Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand. | Mike Bierek

Down | Sorcery | | Target player discards two cards.
Fuse (You may cast one or both halves of this card from your hand.) | Svetlin Velinov

Jarad's Orders | Sorcery | | Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle. | Svetlin Velinov

Crumble to Dust | Sorcery | | Devoid (This card has no color.)
Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles. | Andrew Mar