
Swift Reckoning | Sorcery | | Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.)
Destroy target tapped creature. | Chris Rahn

Triplicate Spirits | Sorcery | | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Create three 1/1 white Spirit creature tokens with flying. | Izzy

Call the Gatewatch | Sorcery | | Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle. | Yefim Kligerman

Open the Armory | Sorcery | | Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle. | Steve Prescott

Shoulder to Shoulder | Sorcery | | Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Draw a card. | Chris Rallis

Tragic Arrogance | Sorcery | | For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. | Winona Nelson

Anchor to the Aether | Sorcery | | Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) | Zoltan Boros

Crush of Tentacles | Sorcery | | Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token. | Jama Jurabaev

Day's Undoing | Sorcery | | Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) | Jonas De Ro

Gust of Wind | Sorcery | | This spell costs {2} less to cast if you control a creature with flying.
Return target nonland permanent you don't control to its owner's hand.
Draw a card. | Adam Paquette

Sight Beyond Sight | Sorcery | | Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | Anastasia Ovchinnikova

Temporal Trespass | Sorcery | | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Take an extra turn after this one. Exile Temporal Trespass. | Clint Cearley

Treasure Cruise | Sorcery | | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards. | Cynthia Sheppard

Clutch of Currents | Sorcery | | Return target creature to its owner's hand.
Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) | Igor Kieryluk

Hidden Strings | Sorcery | | You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | Daarken

Enter the Infinite | Sorcery | | Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. | Lindsey Look

Part the Waterveil | Sorcery | | Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) | Titus Lunter

Tome Scour | Sorcery | | Target player mills five cards. | Steven Belledin

Behold the Beyond | Sorcery | | Discard your hand. Search your library for three cards, put them into your hand, then shuffle. | Madeline Boni

Dark Deal | Sorcery | | Each player discards all the cards in their hand, then draws that many cards minus one. | Brian Valeza

Painful Truths | Sorcery | | Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell. | Winona Nelson

Pelakka Predation | Sorcery | | Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card. | Jokubas Uogintas

Read the Bones | Sorcery | | Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) | Lars Grant-West

Ruinous Path | Sorcery | | Destroy target creature or planeswalker.
Awaken 4—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) | Jaime Jones

Stain the Mind | Sorcery | | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles. | Jason Rainville

Dark Petition | Sorcery | | Search your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}. | Igor Kieryluk

Worst Fears | Sorcery | | You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.) | Eric Deschamps

Boulder Salvo | Sorcery | | Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Boulder Salvo deals 4 damage to target creature. | Vincent Proce

Exquisite Firecraft | Sorcery | | Exquisite Firecraft deals 4 damage to any target.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered. | Chase Stone

Fight with Fire | Sorcery | | Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.)
Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.) | Yongjae Choi

Gates Ablaze | Sorcery | | Gates Ablaze deals X damage to each creature, where X is the number of Gates you control. | Eytan Zana

Witch's Mark | Sorcery | | You may discard a card. If you do, draw two cards.
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) | Justyna Dura

Limits of Solidarity | Sorcery | | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.) | Craig J Spearing

Mizzium Mortars | Sorcery | | Mizzium Mortars deals 4 damage to target creature you don't control.
Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") | Christina Davis

Radiant Flames | Sorcery | | Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell. | Slawomir Maniak

Seismic Stomp | Sorcery | | Creatures without flying can't block this turn. | Chase Stone

Bala Ged Recovery | Sorcery | | Return target card from your graveyard to your hand. | Lucas Staniec

Commune with the Gods | Sorcery | | Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard. | Aleksi Briclot

Savage Punch | Sorcery | | Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater. | Wesley Burt

Shamanic Revelation | Sorcery | | Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater. | Cynthia Sheppard

Nissa's Pilgrimage | Sorcery | | Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. | Matt Stewart

Skyreaping | Sorcery | | Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) | Julie Dillon

Gather the Pack | Sorcery | | Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one. | Igor Kieryluk

The Great Aurora | Sorcery | | Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora. | Sam Burley

Hunter's Prowess | Sorcery | | Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." | Greg Staples

Miming Slime | Sorcery | | Create an X/X green Ooze creature token, where X is the greatest power among creatures you control. | Svetlin Velinov

Alive | Sorcery | | Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.) | Nils Hamm

Epic Experiment | Sorcery | | Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard. | Dan Murayama Scott

Bring to Light | Sorcery | | Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost. | Jonas De Ro

Urban Evolution | Sorcery | | Draw three cards. You may play an additional land this turn. | Eytan Zana

Give | Sorcery | | Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.) | Steve Prescott

Unexpected Results | Sorcery | | Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand. | Mike Bierek

Dreadbore | Sorcery | | Destroy target creature or planeswalker. | Wayne Reynolds

Rakdos's Return | Sorcery | | Rakdos's Return deals X damage to target opponent or planeswalker. That player or that planeswalker's controller discards X cards. | Daarken

Toil | Sorcery | | Target player draws two cards and loses 2 life.
Fuse (You may cast one or both halves of this card from your hand.) | Nils Hamm

Down | Sorcery | | Target player discards two cards.
Fuse (You may cast one or both halves of this card from your hand.) | Svetlin Velinov

Jarad's Orders | Sorcery | | Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle. | Svetlin Velinov

Armed | Sorcery | | Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) | David Palumbo

Crumble to Dust | Sorcery | | Devoid (This card has no color.)
Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles. | Andrew Mar