
Shamanic Revelation | Sorcery | | Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater. | Cynthia Sheppard

Hunter's Prowess | Sorcery | | Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." | Greg Staples

Bring to Light | Sorcery | | Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost. | Jonas De Ro

Unexpected Results | Sorcery | | Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand. | Mike Bierek

Jarad's Orders | Sorcery | | Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle. | Svetlin Velinov