
Bala Ged Recovery | Sorcery | | Return target card from your graveyard to your hand. | Lucas Staniec

Commune with the Gods | Sorcery | | Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard. | Aleksi Briclot

Savage Punch | Sorcery | | Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater. | Wesley Burt

Shamanic Revelation | Sorcery | | Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater. | Cynthia Sheppard

Nissa's Pilgrimage | Sorcery | | Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. | Matt Stewart

Skyreaping | Sorcery | | Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) | Julie Dillon

Gather the Pack | Sorcery | | Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one. | Igor Kieryluk

The Great Aurora | Sorcery | | Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora. | Sam Burley

Hunter's Prowess | Sorcery | | Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." | Greg Staples

Miming Slime | Sorcery | | Create an X/X green Ooze creature token, where X is the greatest power among creatures you control. | Svetlin Velinov

Alive | Sorcery | | Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.) | Nils Hamm

Bring to Light | Sorcery | | Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost. | Jonas De Ro

Urban Evolution | Sorcery | | Draw three cards. You may play an additional land this turn. | Eytan Zana

Give | Sorcery | | Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.) | Steve Prescott

Unexpected Results | Sorcery | | Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand. | Mike Bierek

Down | Sorcery | | Target player discards two cards.
Fuse (You may cast one or both halves of this card from your hand.) | Svetlin Velinov

Jarad's Orders | Sorcery | | Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle. | Svetlin Velinov

Armed | Sorcery | | Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) | David Palumbo