Applied Biomancy | Instant | | Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand. | Sidharth Chaturvedi
2.5 LSV
Biomancer's Familiar | Creature | Mutant | Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it. | Izzy
2.5 LSV
Combine Guildmage | Creature | Merfolk Wizard | {1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
{1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control. | Yeong-Hao Han
3.5 LSV
Growth Spiral | Instant | | Draw a card. You may put a land card from your hand onto the battlefield. | Seb McKinnon
2.0 LSV
Hydroid Krasis | Creature | Jellyfish Hydra Beast | When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it. | Jason Felix
5.0 LSV
Simic Ascendancy | Enchantment | | {1}{G}{U}: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game. | Izzy
1.5 LSV
Repudiate | Instant | | Counter target activated or triggered ability. (Mana abilities can't be targeted.) | Victor Adame Minguez
2.5 LSV