Azorius Guildgate | Land | Gate | Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}. | Titus Lunter
2.5 LSV
Azorius Guildgate | Land | Gate | Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}. | Titus Lunter
2.5 LSV
Blood Crypt | Land | Swamp Mountain | ({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | Adam Paquette
2.5 LSV
Breeding Pool | Land | Forest Island | ({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | Ravenna Tran
2.5 LSV
Gateway Plaza | Land | Gate | Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color. | Jedd Chevrier
2.5 LSV
Godless Shrine | Land | Plains Swamp | ({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | Ravenna Tran
2.5 LSV
Gruul Guildgate | Land | Gate | Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}. | Alexander Forssberg
2.5 LSV
Gruul Guildgate | Land | Gate | Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}. | Alexander Forssberg
2.5 LSV
Hallowed Fountain | Land | Plains Island | ({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | Jedd Chevrier
2.5 LSV
Orzhov Guildgate | Land | Gate | Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B}. | Cliff Childs
2.5 LSV
Orzhov Guildgate | Land | Gate | Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B}. | Cliff Childs
2.5 LSV
Plaza of Harmony | Land | | When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.
{T}: Add {C}.
{T}: Add one mana of any type that a Gate you control could produce. | Jedd Chevrier
0.0/2.5 LSV
Rakdos Guildgate | Land | Gate | Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R}. | Jonas De Ro
2.5 LSV
Rakdos Guildgate | Land | Gate | Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R}. | Jonas De Ro
2.5 LSV
Simic Guildgate | Land | Gate | Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}. | Adam Paquette
2.5 LSV
Simic Guildgate | Land | Gate | Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}. | Adam Paquette
2.5 LSV
Stomping Ground | Land | Mountain Forest | ({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | James Paick
2.5 LSV
Plains | Basic Land | Plains | ({T}: Add {W}.) | Titus Lunter
Island | Basic Land | Island | ({T}: Add {U}.) | Eytan Zana
Swamp | Basic Land | Swamp | ({T}: Add {B}.) | Adam Paquette
Mountain | Basic Land | Mountain | ({T}: Add {R}.) | Jonas De Ro
Forest | Basic Land | Forest | ({T}: Add {G}.) | Eytan Zana