
Martial Law | Enchantment | | At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) | Tyler Jacobson

Rest in Peace | Enchantment | | When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead. | Terese Nielsen
LSV

Conjured Currency | Enchantment | | At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control. | Steve Argyle

Search the City | Enchantment | | When Search the City enters the battlefield, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one. | Jack Wang

Grave Betrayal | Enchantment | | Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types. | Lucas Graciano

Underworld Connections | Enchantment | Aura | Enchant land
Enchanted land has "{T}, Pay 1 life: Draw a card." | Yeong-Hao Han

Guild Feud | Enchantment | | At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other. | Karl Kopinski

Death's Presence | Enchantment | | Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died. | Ryan Barger

Mana Bloom | Enchantment | | Mana Bloom enters the battlefield with X charge counters on it.
Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand. | Mike Bierek

Detention Sphere | Enchantment | | When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control. | Kev Walker

Righteous Authority | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+1 for each card in its controller's hand.
At the beginning of the draw step of enchanted creature's controller, that player draws an additional card. | Scott Chou

Collective Blessing | Enchantment | | Creatures you control get +3/+3. | Svetlin Velinov

Growing Ranks | Enchantment | | At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.) | Seb McKinnon

Havoc Festival | Enchantment | | Players can't gain life.
At the beginning of each player's upkeep, that player loses half their life, rounded up. | Johannes Voss