Arrest | Enchantment | Aura | Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. | Greg Staples
Ethereal Armor | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike. | Daarken
Knightly Valor | Enchantment | Aura | Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance. | Matt Stewart
Martial Law | Enchantment | | At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) | Tyler Jacobson
Rest in Peace | Enchantment | | When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead. | Terese Nielsen
Security Blockade | Enchantment | Aura | Enchant land
When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn." | James Ryman
Soul Tithe | Enchantment | Aura | Enchant nonland permanent
At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value. | Dave Kendall
Sphere of Safety | Enchantment | | Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control. | Slawomir Maniak
Chronic Flooding | Enchantment | Aura | Enchant land
Whenever enchanted land becomes tapped, its controller mills three cards. | Scott Chou
Conjured Currency | Enchantment | | At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control. | Steve Argyle
Paralyzing Grasp | Enchantment | Aura | Enchant creature
Enchanted creature doesn't untap during its controller's untap step. | Scott Chou
Search the City | Enchantment | | When Search the City enters the battlefield, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one. | Jack Wang
Deviant Glee | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn." | Michael C. Hayes
Grave Betrayal | Enchantment | | Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types. | Lucas Graciano
Shrieking Affliction | Enchantment | | At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life. | Johann Bodin
Stab Wound | Enchantment | Aura | Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. | Scott Chou
Underworld Connections | Enchantment | Aura | Enchant land
Enchanted land has "{T}, Pay 1 life: Draw a card." | Yeong-Hao Han
Guild Feud | Enchantment | | At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other. | Karl Kopinski
Pursuit of Flight | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn." | Christopher Moeller
Pyroconvergence | Enchantment | | Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to any target. | Jack Wang
Racecourse Fury | Enchantment | Aura | Enchant land
Enchanted land has "{T}: Target creature gains haste until end of turn." | Sam Burley
Death's Presence | Enchantment | | Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died. | Ryan Barger
Mana Bloom | Enchantment | | Mana Bloom enters the battlefield with X charge counters on it.
Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand. | Mike Bierek
Urban Burgeoning | Enchantment | Aura | Enchant land
Enchanted land has "Untap this land during each other player's untap step." | Nic Klein
Detention Sphere | Enchantment | | When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control. | Kev Walker
Righteous Authority | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+1 for each card in its controller's hand.
At the beginning of the draw step of enchanted creature's controller, that player draws an additional card. | Scott Chou
Collective Blessing | Enchantment | | Creatures you control get +3/+3. | Svetlin Velinov
Growing Ranks | Enchantment | | At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.) | Seb McKinnon
Havoc Festival | Enchantment | | Players can't gain life.
At the beginning of each player's upkeep, that player loses half their life, rounded up. | Johannes Voss