
Arrest | Enchantment | Aura | Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. | Greg Staples

Ethereal Armor | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike. | Daarken
2 LSV

Knightly Valor | Enchantment | Aura | Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance. | Matt Stewart

Martial Law | Enchantment | | At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) | Tyler Jacobson

Rest in Peace | Enchantment | | When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead. | Terese Nielsen
LSV

Security Blockade | Enchantment | Aura | Enchant land
When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn." | James Ryman

Soul Tithe | Enchantment | Aura | Enchant nonland permanent
At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value. | Dave Kendall

Sphere of Safety | Enchantment | | Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control. | Slawomir Maniak

Detention Sphere | Enchantment | | When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control. | Kev Walker

Righteous Authority | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+1 for each card in its controller's hand.
At the beginning of the draw step of enchanted creature's controller, that player draws an additional card. | Scott Chou

Collective Blessing | Enchantment | | Creatures you control get +3/+3. | Svetlin Velinov

Growing Ranks | Enchantment | | At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.) | Seb McKinnon