Radiant Destiny | Enchantment | | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance. | Emrah Elmasli
Slaughter the Strong | Sorcery | | Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. | Randy Vargas
1.0 LSV
Admiral's Order | Instant | | Raid — If you attacked this turn, you may pay {U} rather than pay this spell's mana cost.
Counter target spell. | Slawomir Maniak
1.5 LSV
Induced Amnesia | Enchantment | | When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.
When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand. | Chris Rallis
0.0 LSV
Release to the Wind | Instant | | Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost. | Joseph Meehan
1.0 LSV
Tomb Robber | Creature | Human Pirate | Menace
{1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) | Xi Zhang
3.0 LSV
Vona's Hunger | Instant | | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up. | Zack Stella
3.0 LSV
Blood Sun | Enchantment | | When Blood Sun enters the battlefield, draw a card.
All lands lose all abilities except mana abilities. | Emrah Elmasli
0.0 LSV
Jadelight Ranger | Creature | Merfolk Scout Ranger | When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) | Jason Rainville
4.0 LSV
Wayward Swordtooth | Creature | Dinosaur | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing. | Chris Rahn
2.5 LSV
Profane Procession | Legendary Enchantment | | {3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it. | Bastien L. Deharme
5.0 LSV
Protean Raider | Creature | Shapeshifter Pirate | Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield. | Izzy
3.0 LSV
Hadana's Climb | Legendary Enchantment | | At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb. | Titus Lunter
5.0 LSV
Journey to Eternity | Legendary Enchantment | Aura | Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control. | Deruchenko Alexander
3.5 LSV
Captain's Hook | Artifact | Equipment | Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip {1} | Sara Winters
3.0 LSV