Imperial Ceratops | Creature | Dinosaur | Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life. | Bayard Wu
Sun-Crested Pterodon | Creature | Dinosaur | Flying
Sun-Crested Pterodon has vigilance as long as you control another Dinosaur. | Lars Grant-West
2.5 LSV
Temple Altisaur | Creature | Dinosaur | If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage. | Daarken
3.5 LSV
Trapjaw Tyrant | Creature | Dinosaur | Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield. | Chris Rahn
4.0 LSV
Soul of the Rapids | Creature | Elemental | Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.) | Anthony Palumbo
2.0 LSV
Canal Monitor | Creature | Lizard | | Zezhou Chen
0.5 LSV
Champion of Dusk | Creature | Vampire Knight | When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control. | Josh Hass
5.0 LSV
Mausoleum Harpy | Creature | Harpy | Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy. | Randy Vargas
2.0 LSV
Charging Tuskodon | Creature | Dinosaur | Trample
If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead. | Izzy
2.5 LSV
Stampeding Horncrest | Creature | Dinosaur | Stampeding Horncrest has haste as long as you control another Dinosaur. | Jonathan Kuo
2.0 LSV
Crested Herdcaller | Creature | Dinosaur | Trample
When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample. | Lucas Graciano
4.0 LSV
Overgrown Armasaur | Creature | Dinosaur | Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token. | Joseph Meehan
2.5 LSV
Tendershoot Dryad | Creature | Dryad | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing. | Yongjae Choi
5.0 LSV
Angrath, the Flame-Chained | Legendary Planeswalker | Angrath | +1: Each opponent discards a card and loses 2 life.
−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less.
−8: Each opponent loses life equal to the number of cards in their graveyard. | Raymond Swanland
3.5 LSV