Radiant Destiny | Enchantment | | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance. | Emrah Elmasli
Induced Amnesia | Enchantment | | When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.
When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand. | Chris Rallis
0.0 LSV
Kumena's Awakening | Enchantment | | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card. | Zack Stella
3.5 LSV
Dead Man's Chest | Enchantment | Aura | Enchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells. | Jason A. Engle
1.0 LSV
Blood Sun | Enchantment | | When Blood Sun enters the battlefield, draw a card.
All lands lose all abilities except mana abilities. | Emrah Elmasli
0.0 LSV
Form of the Dinosaur | Enchantment | | When Form of the Dinosaur enters the battlefield, your life total becomes 15.
At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you. | Daarken
3.5 LSV
Path of Discovery | Enchantment | | Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) | Howard Lyon
4.0 LSV
Profane Procession | Legendary Enchantment | | {3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it. | Bastien L. Deharme
5.0 LSV
Path of Mettle | Legendary Enchantment | | When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.
Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle. | Victor Adame Minguez
2.5 LSV
Storm the Vault | Legendary Enchantment | | Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault. | Victor Adame Minguez
1.0 LSV
Hadana's Climb | Legendary Enchantment | | At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb. | Titus Lunter
5.0 LSV
Journey to Eternity | Legendary Enchantment | Aura | Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control. | Deruchenko Alexander
3.5 LSV