Baffling End | Enchantment |  | When Baffling End enters the battlefield, exile target creature an opponent controls with mana value 3 or less.
When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample. | Mathias Kollros
                
                                    3.5 LSV
                        
                    Luminous Bonds | Enchantment | Aura | Enchant creature
Enchanted creature can't attack or block. | Steve Argyle
                
                        
                    Radiant Destiny | Enchantment |  | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance. | Emrah Elmasli
                
                        
                    Squire's Devotion | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink. | Winona Nelson
                
                                    3.0 LSV
                        
                    Profane Procession | Legendary Enchantment |  | {3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it. | Bastien L. Deharme
                
                                    5.0 LSV
                        
                    Path of Mettle | Legendary Enchantment |  | When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.
Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle. | Victor Adame Minguez
                
                                    2.5 LSV