Arch of Orazca | Land | | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {C}.
{5}, {T}: Draw a card. Activate only if you have the city's blessing. | Titus Lunter
3.0 LSV
Evolving Wilds | Land | | {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Jonas De Ro
3.0 LSV
Forsaken Sanctuary | Land | | Forsaken Sanctuary enters the battlefield tapped.
{T}: Add {W} or {B}. | Jonas De Ro
2.5 LSV
Foul Orchard | Land | | Foul Orchard enters the battlefield tapped.
{T}: Add {B} or {G}. | Yeong-Hao Han
2.5 LSV
Highland Lake | Land | | Highland Lake enters the battlefield tapped.
{T}: Add {U} or {R}. | Noah Bradley
2.5 LSV
Stone Quarry | Land | | Stone Quarry enters the battlefield tapped.
{T}: Add {R} or {W}. | Noah Bradley
2.5 LSV
Woodland Stream | Land | | Woodland Stream enters the battlefield tapped.
{T}: Add {G} or {U}. | James Paick
2.5 LSV
Plains | Basic Land | Plains | ({T}: Add {W}.) | Dimitar Marinski
Island | Basic Land | Island | ({T}: Add {U}.) | Dimitar Marinski
Swamp | Basic Land | Swamp | ({T}: Add {B}.) | Dimitar Marinski
Mountain | Basic Land | Mountain | ({T}: Add {R}.) | Dimitar Marinski
Forest | Basic Land | Forest | ({T}: Add {G}.) | Dimitar Marinski