Angel of Flight Alabaster | Creature | Angel | Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. | Howard Lyon
4.0 LSV
Avacyn, Angel of Hope | Legendary Creature | Angel | Flying, vigilance, indestructible
Other permanents you control have indestructible. | Jason Chan
2.0 LSV
Bonds of Faith | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block. | Steve Argyle
3.5 LSV
Divine Reckoning | Sorcery | | Each player chooses a creature they control. Destroy the rest.
Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Greg Staples
3.0 LSV
Doomed Traveler | Creature | Human Soldier | When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. | Lars Grant-West
2.5 LSV
Elder Cathar | Creature | Human Soldier | When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead. | Chris Rahn
3.0 LSV
Feeling of Dread | Instant | | Tap up to two target creatures.
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | John Stanko
1.5 LSV
Fiend Hunter | Creature | Human Cleric | When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. | Wayne Reynolds
4.0 LSV
Lingering Souls | Sorcery | | Create two 1/1 white Spirit creature tokens with flying.
Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Bud Cook
4.0 LSV
Rally the Peasants | Instant | | Creatures you control get +2/+0 until end of turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Jaime Jones
1.0 LSV
Requiem Angel | Creature | Angel | Flying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying. | Eric Deschamps
3.5 LSV
Séance | Enchantment | | At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step. | David Rapoza
0.5 LSV
Unburial Rites | Sorcery | | Return target creature card from your graveyard to the battlefield.
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Ryan Pancoast
3.5 LSV
Avacyn's Pilgrim | Creature | Human Monk | {T}: Add {W}. | Jana Schirmer & Johannes Voss
3.0 LSV
Travel Preparations | Sorcery | | Put a +1/+1 counter on each of up to two target creatures.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Vincent Proce
3.0 LSV
Drogskol Captain | Creature | Spirit Soldier | Flying
Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) | Cristi Balanescu
3.5 LSV
Geist of Saint Traft | Legendary Creature | Spirit Cleric | Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat. | Igor Kieryluk
3.0 LSV
Sigarda, Host of Herons | Legendary Creature | Angel | Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents. | Chris Rahn
4.0 LSV