Olivia's Bloodsworn | Creature | Vampire Soldier | Flying
Olivia's Bloodsworn can't block.
{R}: Target Vampire gains haste until end of turn. | Daarken
3.0 LSV
Blood Mist | Enchantment | | At the beginning of combat on your turn, target creature you control gains double strike until end of turn. | Joseph Meehan
1.5 LSV
Fiery Temper | Instant | | Fiery Temper deals 3 damage to any target.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | Johannes Voss
3.5 LSV
Furyblade Vampire | Creature | Vampire Berserker | Trample
At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. | Lius Lasahido
2.0 LSV
Geier Reach Bandit | Creature | Human Rogue Werewolf | Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. | Slawomir Maniak
3.0 LSV
Lightning Axe | Instant | | As an additional cost to cast this spell, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature. | Jason A. Engle
4.0 LSV
Mad Prophet | Creature | Human Shaman | Haste
{T}, Discard a card: Draw a card. | Iain McCaig
4.0 LSV
Scourge Wolf | Creature | Wolf Horror | First strike
Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard. | Jama Jurabaev
3.5 LSV
Shreds of Sanity | Sorcery | | Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity. | Yeong-Hao Han
1.5 LSV
Stensia Masquerade | Enchantment | | Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | Willian Murai
1.0/3.5 LSV
Stromkirk Occultist | Creature | Vampire Horror | Trample
Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | Magali Villeneuve
3.0 LSV
Thermo-Alchemist | Creature | Human Shaman | Defender
{T}: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. | Raymond Swanland
2.5 LSV
Ulrich's Kindred | Creature | Wolf | Trample
{3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. | Josu Hernaiz
3.0 LSV
Uncaged Fury | Instant | | Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) | Jason Kang
1.5 LSV
Village Messenger | Creature | Human Werewolf | Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. | Daarken
1.0 LSV
Ride Down | Instant | | Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. | David Gaillet
3.0 LSV
Mercurial Geists | Creature | Spirit | Flying
Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. | Lake Hurwitz
3.0 LSV
Foreboding Ruins | Land | | As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
{T}: Add {B} or {R}. | Adam Paquette
3.0 LSV
Game Trail | Land | | As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
{T}: Add {R} or {G}. | Adam Paquette
3.0 LSV
Highland Lake | Land | | Highland Lake enters the battlefield tapped.
{T}: Add {U} or {R}. | Florian de Gesincourt
3.0 LSV
Stone Quarry | Land | | Stone Quarry enters the battlefield tapped.
{T}: Add {R} or {W}. | Cliff Childs
3.0 LSV