Sparring Regimen | Enchantment | | When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Whenever you attack, put a +1/+1 counter on target attacking creature and untap it. | Tomasz Jedruszek
5.0 LSV
Detention Vortex | Enchantment | Aura | Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
{3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery. | Campbell White
1.5 LSV
Dramatic Finale | Enchantment | | Creature tokens you control get +1/+1.
Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn. | Steve Argyle
4.0 LSV
Lorehold Excavation | Enchantment | | At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.)
{5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token. | Jinho Bae
3.0 LSV