
Smile at Death | Enchantment | | At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures. | Olivier Bernard

Static Snare | Enchantment | | Flash
This spell costs {1} less to cast for each attacking creature.
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield. | Yohann Schepacz

Stormplain Detainment | Enchantment | | When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. | Livia Prima

Teeming Dragonstorm | Enchantment | | When this enchantment enters, create two 2/2 white Soldier creature tokens.
When a Dragon you control enters, return this enchantment to its owner's hand. | Leon Tukker

Fresh Start | Enchantment | Aura | Flash
Enchant creature
Enchanted creature gets -5/-0 and loses all abilities. | Joe Slucher

Ringing Strike Mastery | Enchantment | Aura | Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{5}: Untap this creature." | Alexandre Honoré

Roiling Dragonstorm | Enchantment | | When this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand. | Gaboleps

Stillness in Motion | Enchantment | | At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order. | Kai Carpenter

Wingspan Stride | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+1 and has flying.
{2}{U}: Return this Aura to its owner's hand. | Jake Murray

Corroding Dragonstorm | Enchantment | | When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When a Dragon you control enters, return this enchantment to its owner's hand. | Sergey Glushakov

The Sibsig Ceremony | Legendary Enchantment | | Creature spells you cast cost {2} less to cast.
Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token. | Eli Minaya

Breaching Dragonstorm | Enchantment | | When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand. | Danny Schwartz

Dracogenesis | Enchantment | | You may cast Dragon spells without paying their mana costs. | Kai Carpenter

Fire-Rim Form | Enchantment | Aura | Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0. | Filipe Pagliuso

Reverberating Summons | Enchantment | | At the beginning of each combat, if you've cast two or more spells this turn, this enchantment becomes a 3/3 Monk creature with haste in addition to its other types until end of turn.
{1}{R}, Discard your hand, Sacrifice this enchantment: Draw two cards. | Marco Gorlei

War Effort | Enchantment | | Creatures you control get +1/+0.
Whenever you attack, create a 1/1 red Warrior creature token that's tapped and attacking. Sacrifice it at the beginning of the next end step. | Ioannis Fiore

Encroaching Dragonstorm | Enchantment | | When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When a Dragon you control enters, return this enchantment to its owner's hand. | Marco Gorlei

Barrensteppe Siege | Enchantment | | As this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice. | Tuan Duong Chu

Windcrag Siege | Enchantment | | As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn. | Néstor Ossandón Leal

Frostcliff Siege | Enchantment | | As this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste. | Dan Murayama Scott

Glacierwood Siege | Enchantment | | As this enchantment enters, choose Temur or Sultai.
• Temur — Whenever you cast an instant or sorcery spell, target player mills four cards.
• Sultai — You may play lands from your graveyard. | Andreas Zafiratos

Hollowmurk Siege | Enchantment | | As this enchantment enters, choose Sultai or Abzan.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn. | Antonio José Manzanedo

Rediscover the Way | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn. | Clint Lockwood

All-Out Assault | Enchantment | | Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. | Joshua Cairos

Thunder of Unity | Enchantment | Saga | (As this Saga enters step, add a lore counter. Sacrifice after III.)
I — You draw two cards and you lose 2 life.
II, III — Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life. | Clint Lockwood

Revival of the Ancestors | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create three 1/1 white Spirit creature tokens.
II — Distribute three +1/+1 counters among one, two, or three target creatures you control.
III — Creatures you control gain trample and lifelink until end of turn. | Clint Lockwood

Awaken the Honored Dead | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand. | Clint Lockwood

Dragonback Assault | Enchantment | | When this enchantment enters, it deals 3 damage to each creature and each planeswalker.
Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying. | Ryan Pancoast

Roar of Endless Song | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 5/5 green Elephant creature token.
III — Double the power and toughness of each creature you control until end of turn. | Clint Lockwood

Call the Spirit Dragons | Enchantment | | Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game. | Liiga Smilshkalne