
Barrensteppe Siege | Enchantment | | As this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice. | Tuan Duong Chu
4.5 LSV

Hardened Tactician | Creature | Human Warrior | {1}, Sacrifice a token: Draw a card. | Milivoj Ćeran
4 LSV

Marshal of the Lost | Creature | Orc Warrior | Deathtouch
Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures. | Andreas Zafiratos
3 LSV

Cori Mountain Stalwart | Creature | Human Monk | Flurry — Whenever you cast your second spell each turn, this creature deals 2 damage to each opponent and you gain 2 life. | Josiah "Jo" Cameron
3 LSV

Frontline Rush | Instant | | Choose one —
• Create two 1/1 red Goblin creature tokens.
• Target creature gets +X/+X until end of turn, where X is the number of creatures you control. | Filipe Pagliuso
3.5 LSV

Windcrag Siege | Enchantment | | As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn. | Néstor Ossandón Leal
4.5 LSV

Flamehold Grappler | Creature | Human Monk | First strike
When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) | Wayne Wu
3.5 LSV

Jeskai Brushmaster | Creature | Orc Monk | Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) | Nino Vecia
4 LSV

Jeskai Revelation | Instant | | Return target spell or permanent to its owner's hand. Jeskai Revelation deals 4 damage to any target. Create two 1/1 white Monk creature tokens with prowess. Draw two cards. You gain 4 life. | Igor Grechanyi
5 LSV

Jeskai Shrinekeeper | Creature | Dragon | Flying, haste
Whenever this creature deals combat damage to a player, you gain 1 life and draw a card. | Andrew Mar
3 LSV

Monastery Messenger | Creature | Bird Scout | Flying, vigilance
When this creature enters, put up to one target noncreature, nonland card from your graveyard on top of your library. | Forrest Imel
2 LSV

Narset, Jeskai Waymaster | Legendary Creature | Human Monk | At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn. | Randy Vargas
3 LSV

New Way Forward | Instant | | The next time a source of your choice would deal damage to you this turn, prevent that damage. When damage is prevented this way, New Way Forward deals that much damage to that source's controller and you draw that many cards. | Eli Minaya
1 LSV

Rediscover the Way | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn. | Clint Lockwood
3 LSV

Riverwheel Sweep | Sorcery | | Tap target creature. Put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. | Wayne Wu
2 LSV

Shiko, Paragon of the Way | Legendary Creature | Spirit Dragon | Flying, vigilance
When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.) | Victor Adame Minguez
5 LSV

All-Out Assault | Enchantment | | Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. | Joshua Cairos
4 LSV

Bone-Cairn Butcher | Creature | Demon | Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Attacking tokens you control have deathtouch. | David Palumbo
4 LSV

Defibrillating Current | Sorcery | | Defibrillating Current deals 4 damage to target creature or planeswalker and you gain 2 life. | Isis
3.5 LSV

Inevitable Defeat | Instant | | This spell can't be countered.
Exile target nonland permanent. Its controller loses 3 life and you gain 3 life. | Cristi Balanescu
3.5 LSV

Mardu Siegebreaker | Creature | Human Warrior | Deathtouch, haste
When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your end step, sacrifice those tokens. | Chris Seaman
4 LSV

Neriv, Heart of the Storm | Legendary Creature | Spirit Dragon | Flying
If a creature you control that entered this turn would deal damage, it deals twice that much damage instead. | Victor Adame Minguez
4 LSV

Reigning Victor | Creature | Orc Warrior | Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
When this creature enters, target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | Warren Mahy
2.5 LSV

Sonic Shrieker | Creature | Dragon | Flying
When this creature enters, it deals 2 damage to any target and you gain 2 life. If a player is dealt damage this way, they discard a card. | Jason A. Engle
4 LSV

Thunder of Unity | Enchantment | Saga | (As this Saga enters step, add a lore counter. Sacrifice after III.)
I — You draw two cards and you lose 2 life.
II, III — Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life. | Clint Lockwood
3 LSV

Zurgo, Thunder's Decree | Legendary Creature | Orc Warrior | Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
During your end step, Warrior tokens you control have "This token can't be sacrificed." | Steve Prescott
4 LSV

Armament Dragon | Creature | Dragon | Flying
When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control. | Maxime Minard
4 LSV

Betor, Kin to All | Legendary Creature | Spirit Dragon | Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up. | Alexander Ostrowski
5 LSV

Felothar, Dawn of the Abzan | Legendary Creature | Human Warrior | Trample
Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control. | Victor Adame Minguez
3.5 LSV

Kin-Tree Severance | Instant | | Exile target permanent with mana value 3 or greater. | Zack Stella
3.5 LSV

Perennation | Sorcery | | Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it. | Eli Minaya
4 LSV

Reputable Merchant | Creature | Human Citizen | When this creature enters or dies, put a +1/+1 counter on target creature you control. | Craig J Spearing
2.5 LSV

Revival of the Ancestors | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create three 1/1 white Spirit creature tokens.
II — Distribute three +1/+1 counters among one, two, or three target creatures you control.
III — Creatures you control gain trample and lifelink until end of turn. | Clint Lockwood
4 LSV

Severance Priest | Creature | Djinn Cleric | Deathtouch
When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card. | Scott Murphy
3 LSV

Skirmish Rhino | Creature | Rhino | Trample
When this creature enters, each opponent loses 2 life and you gain 2 life. | James Bousema
3 LSV

Yathan Roadwatcher | Creature | Human Scout | When this creature enters, if you cast it, mill four cards. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield. | Inkognit
4.5 LSV

Call the Spirit Dragons | Enchantment | | Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game. | Liiga Smilshkalne
LSV