![The Lord of the Rings: Tales of Middle-earth Commander Decks: Galadhrim Ambush](/img/cards/the-lord-of-the-rings-tales-of-middle-earth-commander-decks/ltc-galadhrim-ambush-38.jpg)
Galadhrim Ambush | Instant | | Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.
Prevent all combat damage that would be dealt this turn by non-Elf creatures. | John Di Giovanni
![The Lord of the Rings: Tales of Middle-earth Commander Decks: Galadhrim Ambush](/img/cards/the-lord-of-the-rings-tales-of-middle-earth-commander-decks/ltc-galadhrim-ambush-121.jpg)
Galadhrim Ambush | Instant | | Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.
Prevent all combat damage that would be dealt this turn by non-Elf creatures. | John Di Giovanni
![The Lord of the Rings: Tales of Middle-earth Commander Decks: Galadhrim Ambush](/img/cards/the-lord-of-the-rings-tales-of-middle-earth-commander-decks/ltc-galadhrim-ambush-440.jpg)
Galadhrim Ambush | Instant | | Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.
Prevent all combat damage that would be dealt this turn by non-Elf creatures. | John Di Giovanni
![The Lord of the Rings: Tales of Middle-earth Commander Decks: Second Harvest](/img/cards/the-lord-of-the-rings-tales-of-middle-earth-commander-decks/ltc-second-harvest-530.jpg)
Second Harvest | Instant | | For each token you control, create a token that's a copy of that permanent. | Greg Hildebrandt & Tim Hildebrandt
![The Lord of the Rings: Tales of Middle-earth Commander Decks: Sail into the West](/img/cards/the-lord-of-the-rings-tales-of-middle-earth-commander-decks/ltc-sail-into-the-west-68.jpg)
Sail into the West | Instant | | Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. | Leonardo Borazio
![The Lord of the Rings: Tales of Middle-earth Commander Decks: Sail into the West](/img/cards/the-lord-of-the-rings-tales-of-middle-earth-commander-decks/ltc-sail-into-the-west-149.jpg)
Sail into the West | Instant | | Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. | Leonardo Borazio
![The Lord of the Rings: Tales of Middle-earth Commander Decks: Sail into the West](/img/cards/the-lord-of-the-rings-tales-of-middle-earth-commander-decks/ltc-sail-into-the-west-475.jpg)
Sail into the West | Instant | | Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. | Leonardo Borazio