Fact or Fiction | Instant |  | Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. | Daarken
                
                        
                    Learn from the Past | Instant |  | Target player shuffles their graveyard into their library.
Draw a card. | Torgeir Fjereide
                
                        
                    Galadhrim Ambush | Instant |  | Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.
Prevent all combat damage that would be dealt this turn by non-Elf creatures. | John Di Giovanni
                
                        
                    Galadhrim Ambush | Instant |  | Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.
Prevent all combat damage that would be dealt this turn by non-Elf creatures. | John Di Giovanni
                
                        
                    Galadhrim Ambush | Instant |  | Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.
Prevent all combat damage that would be dealt this turn by non-Elf creatures. | John Di Giovanni
                
                        
                    Second Harvest | Instant |  | For each token you control, create a token that's a copy of that permanent. | Greg Hildebrandt & Tim Hildebrandt
                
                        
                    Olórin's Searing Light | Instant |  | Each opponent exiles a creature with the greatest power among creatures that player controls.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled. | Matt Stewart
                
                        
                    Olórin's Searing Light | Instant |  | Each opponent exiles a creature with the greatest power among creatures that player controls.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled. | Matt Stewart
                
                        
                    Sail into the West | Instant |  | Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. | Leonardo Borazio
                
                        
                    Sail into the West | Instant |  | Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. | Leonardo Borazio
                
                        
                    Sail into the West | Instant |  | Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. | Leonardo Borazio