![The Lord of the Rings: Tales of Middle-earth Commander Decks: Olórin's Searing Light](/img/cards/the-lord-of-the-rings-tales-of-middle-earth-commander-decks/ltc-olorin-s-searing-light-503.jpg)
Olórin's Searing Light | Instant | | Each opponent exiles a creature with the greatest power among creatures that player controls.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled. | Matt Stewart
![The Lord of the Rings: Tales of Middle-earth Commander Decks: Olórin's Searing Light](/img/cards/the-lord-of-the-rings-tales-of-middle-earth-commander-decks/ltc-olorin-s-searing-light-547.jpg)
Olórin's Searing Light | Instant | | Each opponent exiles a creature with the greatest power among creatures that player controls.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled. | Matt Stewart
![The Lord of the Rings: Tales of Middle-earth Commander Decks: Sail into the West](/img/cards/the-lord-of-the-rings-tales-of-middle-earth-commander-decks/ltc-sail-into-the-west-68.jpg)
Sail into the West | Instant | | Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. | Leonardo Borazio
![The Lord of the Rings: Tales of Middle-earth Commander Decks: Sail into the West](/img/cards/the-lord-of-the-rings-tales-of-middle-earth-commander-decks/ltc-sail-into-the-west-149.jpg)
Sail into the West | Instant | | Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. | Leonardo Borazio
![The Lord of the Rings: Tales of Middle-earth Commander Decks: Sail into the West](/img/cards/the-lord-of-the-rings-tales-of-middle-earth-commander-decks/ltc-sail-into-the-west-475.jpg)
Sail into the West | Instant | | Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. | Leonardo Borazio