Subjugate the Hobbits | Sorcery |  | Gain control of each noncommander creature with mana value 3 or less. | Chris Cold
                
                        
                    Subjugate the Hobbits | Sorcery |  | Gain control of each noncommander creature with mana value 3 or less. | Chris Cold
                
                        
                    Subjugate the Hobbits | Sorcery |  | Gain control of each noncommander creature with mana value 3 or less. | Chris Cold
                
                        
                    Sorcerous Squall | Sorcery |  | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. | Matt Stewart
                
                        
                    Sorcerous Squall | Sorcery |  | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. | Matt Stewart
                
                        
                    Decree of Pain | Sorcery |  | Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. | Antonio José Manzanedo
                
                        
                    Blasphemous Act | Sorcery |  | This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature. | Andrea Piparo
                
                        
                    Call Forth the Tempest | Sorcery |  | Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. | Campbell White
                
                        
                    Call Forth the Tempest | Sorcery |  | Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. | Campbell White
                
                        
                    Seeds of Renewal | Sorcery |  | Undaunted (This spell costs {1} less to cast for each opponent.)
Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal. | Kim Sokol
                
                        
                    Too Greedily, Too Deep | Sorcery |  | Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature. | Anton Solovianchyk
                
                        
                    Too Greedily, Too Deep | Sorcery |  | Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature. | Anton Solovianchyk
                
                        
                    Too Greedily, Too Deep | Sorcery |  | Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature. | Anton Solovianchyk