The Black Gate | Legendary Land | Gate | As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {B}.
{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. | Marc Simonetti
                
                        
                    The Black Gate | Legendary Land | Gate | As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {B}.
{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. | Marc Simonetti
                
                        
                    Battlefield Forge | Land |  | {T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. | Victor Harmatiuk
                
                        
                    Brushland | Land |  | {T}: Add {C}.
{T}: Add {G} or {W}. Brushland deals 1 damage to you. | Ramazan Kazaliev
                
                        
                    Canopy Vista | Land | Forest Plains | ({T}: Add {G} or {W}.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands. | Jeremy Paillotin
                
                        
                    Choked Estuary | Land |  | As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
{T}: Add {U} or {B}. | Lixin Yin
                
                        
                    Clifftop Retreat | Land |  | Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}. | Wei Guan
                
                        
                    Desolate Lighthouse | Land |  | {T}: Add {C}.
{1}{U}{R}, {T}: Draw a card, then discard a card. | Marco Gorlei
                
                        
                    Dragonskull Summit | Land |  | Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}. | Chris Cold
                
                        
                    Drowned Catacomb | Land |  | Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}. | Calder Moore
                
                        
                    Exotic Orchard | Land |  | {T}: Add one mana of any color that a land an opponent controls could produce. | Pablo Mendoza
                
                        
                    Flooded Grove | Land |  | {T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. | Erikas Perl
                
                        
                    Foreboding Ruins | Land |  | As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
{T}: Add {B} or {R}. | Nino Is
                
                        
                    Fortified Village | Land |  | As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
{T}: Add {G} or {W}. | Constantin Marin
                
                        
                    Frostboil Snarl | Land |  | As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
{T}: Add {U} or {R}. | Alexander Forssberg
                
                        
                    Furycalm Snarl | Land |  | As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
{T}: Add {R} or {W}. | Tomáš Honz
                
                        
                    Glacial Fortress | Land |  | Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}. | Andrea Piparo
                
                        
                    Hinterland Harbor | Land |  | Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}. | Oleg Shekhovtsov
                
                        
                    Isolated Chapel | Land |  | Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}. | Craig Elliott
                
                        
                    Murmuring Bosk | Land | Forest | ({T}: Add {G}.)
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.
{T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you. | Antonio José Manzanedo
                
                        
                    Necroblossom Snarl | Land |  | As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.
{T}: Add {B} or {G}. | Jonas De Ro
                
                        
                    Port Town | Land |  | As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
{T}: Add {W} or {U}. | Marina Ortega Lorente
                
                        
                    Prairie Stream | Land | Plains Island | ({T}: Add {W} or {U}.)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands. | David Frasheski
                
                        
                    Rejuvenating Springs | Land |  | Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {U}. | Stephen Stark
                
                        
                    Scattered Groves | Land | Forest Plains | ({T}: Add {G} or {W}.)
Scattered Groves enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) | Andrea Piparo
                
                        
                    Shineshadow Snarl | Land |  | As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
{T}: Add {W} or {B}. | Jonas De Ro
                
                        
                    Smoldering Marsh | Land | Swamp Mountain | ({T}: Add {B} or {R}.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. | Logan Feliciano
                
                        
                    Sulfur Falls | Land |  | Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}. | Nino Is
                
                        
                    Sulfurous Springs | Land |  | {T}: Add {C}.
{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you. | Jeremy Paillotin
                
                        
                    Sunken Hollow | Land | Island Swamp | ({T}: Add {U} or {B}.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. | Pavel Kolomeyets
                
                        
                    Sunpetal Grove | Land |  | Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}. | Lixin Yin
                
                        
                    Throne of the High City | Land |  | {T}: Add {C}.
{4}, {T}, Sacrifice Throne of the High City: You become the monarch. | Pablo Mendoza
                
                        
                    Underground River | Land |  | {T}: Add {C}.
{T}: Add {U} or {B}. Underground River deals 1 damage to you. | Logan Feliciano
                
                        
                    Vineglimmer Snarl | Land |  | As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
{T}: Add {G} or {U}. | Tomáš Honz
                
                        
                    Windbrisk Heights | Land |  | Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters the battlefield tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. | Jokubas Uogintas
                
                        
                    Woodland Cemetery | Land |  | Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}. | Hristo D. Chukov
                
                        
                    The Black Gate | Legendary Land | Gate | As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {B}.
{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. | Marc Simonetti
                
                        
                    Minas Morgul, Dark Fortress | Legendary Land |  | Minas Morgul, Dark Fortress enters the battlefield tapped.
{T}: Add {B}.
{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) | Campbell White
                
                        
                    Hammerheim | Legendary Land |  | {T}: Add {R}.
{T}: Target creature loses all landwalk abilities until end of turn. | Greg Hildebrandt & Tim Hildebrandt
                
                        
                    Urborg | Legendary Land |  | {T}: Add {B}.
{T}: Target creature loses first strike or swampwalk until end of turn. | Greg Hildebrandt & Tim Hildebrandt
                
                        
                    Minas Morgul, Dark Fortress | Legendary Land |  | Minas Morgul, Dark Fortress enters the battlefield tapped.
{T}: Add {B}.
{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) | Campbell White