The Black Gate | Legendary Land | Gate | As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {B}.
{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. | Marc Simonetti
                
                        
                    The Black Gate | Legendary Land | Gate | As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {B}.
{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. | Marc Simonetti
                
                        
                    Access Tunnel | Land |  | {T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn. | Hristo D. Chukov
                
                        
                    Ash Barrens | Land |  | {T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) | Sergio Cosmai
                
                        
                    Battlefield Forge | Land |  | {T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. | Victor Harmatiuk
                
                        
                    Brushland | Land |  | {T}: Add {C}.
{T}: Add {G} or {W}. Brushland deals 1 damage to you. | Ramazan Kazaliev
                
                        
                    Canopy Vista | Land | Forest Plains | ({T}: Add {G} or {W}.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands. | Jeremy Paillotin
                
                        
                    Choked Estuary | Land |  | As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
{T}: Add {U} or {B}. | Lixin Yin
                
                        
                    Clifftop Retreat | Land |  | Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}. | Wei Guan
                
                        
                    Command Tower | Land |  | {T}: Add one mana of any color in your commander's color identity. | Sean Vo
                
                        
                    Crumbling Necropolis | Land |  | Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}. | Lorenzo Lanfranconi
                
                        
                    Desolate Lighthouse | Land |  | {T}: Add {C}.
{1}{U}{R}, {T}: Draw a card, then discard a card. | Marco Gorlei
                
                        
                    Dragonskull Summit | Land |  | Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}. | Chris Cold
                
                        
                    Drowned Catacomb | Land |  | Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}. | Calder Moore
                
                        
                    Evolving Wilds | Land |  | {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Pavel Kolomeyets
                
                                    2.5 LSV
                        
                    Exotic Orchard | Land |  | {T}: Add one mana of any color that a land an opponent controls could produce. | Pablo Mendoza
                
                        
                    Field of Ruin | Land |  | {T}: Add {C}.
{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles. | Shahab Alizadeh
                
                        
                    Flooded Grove | Land |  | {T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. | Erikas Perl
                
                        
                    Foreboding Ruins | Land |  | As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
{T}: Add {B} or {R}. | Nino Is
                
                        
                    Fortified Village | Land |  | As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
{T}: Add {G} or {W}. | Constantin Marin
                
                        
                    Frostboil Snarl | Land |  | As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
{T}: Add {U} or {R}. | Alexander Forssberg
                
                        
                    Furycalm Snarl | Land |  | As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
{T}: Add {R} or {W}. | Tomáš Honz
                
                        
                    Ghost Quarter | Land |  | {T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. | Lorenzo Lanfranconi
                
                        
                    Glacial Fortress | Land |  | Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}. | Andrea Piparo
                
                        
                    Graypelt Refuge | Land |  | Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}. | Erikas Perl
                
                        
                    Hinterland Harbor | Land |  | Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}. | Oleg Shekhovtsov
                
                        
                    Isolated Chapel | Land |  | Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}. | Craig Elliott
                
                        
                    Lonely Sandbar | Land |  | Lonely Sandbar enters the battlefield tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.) | Pierre Raveneau
                
                        
                    Murmuring Bosk | Land | Forest | ({T}: Add {G}.)
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.
{T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you. | Antonio José Manzanedo
                
                        
                    Necroblossom Snarl | Land |  | As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.
{T}: Add {B} or {G}. | Jonas De Ro
                
                        
                    Path of Ancestry | Land |  | Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | Hristo D. Chukov
                
                        
                    Port Town | Land |  | As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
{T}: Add {W} or {U}. | Marina Ortega Lorente
                
                        
                    Prairie Stream | Land | Plains Island | ({T}: Add {W} or {U}.)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands. | David Frasheski
                
                        
                    Rejuvenating Springs | Land |  | Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {U}. | Stephen Stark
                
                        
                    Rogue's Passage | Land |  | {T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn. | David Frasheski
                
                                    1.5 LSV
                        
                    Sandsteppe Citadel | Land |  | Sandsteppe Citadel enters the battlefield tapped.
{T}: Add {W}, {B}, or {G}. | Titus Lunter
                
                                    3.5 LSV
                        
                    Scattered Groves | Land | Forest Plains | ({T}: Add {G} or {W}.)
Scattered Groves enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) | Andrea Piparo
                
                        
                    Scoured Barrens | Land |  | Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}. | Samuele Bandini
                
                                    2.5 LSV
                        
                    Secluded Courtyard | Land |  | As Secluded Courtyard enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. | Pablo Mendoza
                
                                     LSV
                        
                    Shineshadow Snarl | Land |  | As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
{T}: Add {W} or {B}. | Jonas De Ro
                
                        
                    Smoldering Marsh | Land | Swamp Mountain | ({T}: Add {B} or {R}.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. | Logan Feliciano
                
                        
                    Sulfur Falls | Land |  | Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}. | Nino Is
                
                        
                    Sulfurous Springs | Land |  | {T}: Add {C}.
{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you. | Jeremy Paillotin
                
                        
                    Sunken Hollow | Land | Island Swamp | ({T}: Add {U} or {B}.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. | Pavel Kolomeyets
                
                        
                    Sunpetal Grove | Land |  | Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}. | Lixin Yin
                
                        
                    Terramorphic Expanse | Land |  | {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Alexander Gering
                
                                    3 LSV
                        
                    Thornwood Falls | Land |  | Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}. | Yigit Koroglu
                
                                    2.5 LSV
                        
                    Throne of the High City | Land |  | {T}: Add {C}.
{4}, {T}, Sacrifice Throne of the High City: You become the monarch. | Pablo Mendoza
                
                        
                    Tranquil Cove | Land |  | Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}. | Arthur Yuan
                
                                    2.5 LSV
                        
                    Tranquil Thicket | Land |  | Tranquil Thicket enters the battlefield tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.) | Jonas De Ro
                
                        
                    Underground River | Land |  | {T}: Add {C}.
{T}: Add {U} or {B}. Underground River deals 1 damage to you. | Logan Feliciano
                
                        
                    Vineglimmer Snarl | Land |  | As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
{T}: Add {G} or {U}. | Tomáš Honz
                
                        
                    Wind-Scarred Crag | Land |  | Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}. | Nino Is
                
                                    2.5 LSV
                        
                    Windbrisk Heights | Land |  | Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters the battlefield tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. | Jokubas Uogintas
                
                        
                    Woodland Cemetery | Land |  | Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}. | Hristo D. Chukov
                
                        
                    Woodland Stream | Land |  | Woodland Stream enters the battlefield tapped.
{T}: Add {G} or {U}. | Lucas Terryn
                
                        
                    Ancient Tomb | Land |  | {T}: Add {C}{C}. Ancient Tomb deals 2 damage to you. | Anastasia Balakchina
                
                        
                    Bojuka Bog | Land |  | Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
{T}: Add {B}. | Calder Moore
                
                        
                    Boseiju, Who Shelters All | Legendary Land |  | Boseiju, Who Shelters All enters the battlefield tapped.
{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered. | Jeremy Paillotin
                
                        
                    Cabal Coffers | Land |  | {2}, {T}: Add {B} for each Swamp you control. | Sean Vo
                
                        
                    Castle Ardenvale | Land |  | Castle Ardenvale enters the battlefield tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token. | Jeremy Paillotin
                
                        
                    Cavern of Souls | Land |  | As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. | Logan Feliciano
                
                                    1.0 LSV
                        
                    Deserted Temple | Land |  | {T}: Add {C}.
{1}, {T}: Untap target land. | Calder Moore
                
                        
                    Gemstone Caverns | Legendary Land |  | If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color. | Jonas De Ro
                
                        
                    Homeward Path | Land |  | {T}: Add {C}.
{T}: Each player gains control of all creatures they own. | Erikas Perl
                
                        
                    Horizon Canopy | Land |  | {T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card. | Randy Gallegos
                
                        
                    Karakas | Legendary Land |  | {T}: Add {W}.
{T}: Return target legendary creature to its owner's hand. | Stephen Stark
                
                        
                    Kor Haven | Legendary Land |  | {T}: Add {C}.
{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. | Erikas Perl
                
                        
                    Minamo, School at Water's Edge | Legendary Land |  | {T}: Add {U}.
{U}, {T}: Untap target legendary permanent. | Stephen Stark
                
                        
                    Mouth of Ronom | Snow Land |  | {T}: Add {C}.
{4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.) | Marina Ortega Lorente
                
                        
                    Oboro, Palace in the Clouds | Legendary Land |  | {T}: Add {U}.
{1}: Return Oboro, Palace in the Clouds to its owner's hand. | Jonas De Ro
                
                        
                    Pillar of the Paruns | Land |  | {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell. | Randy Gallegos
                
                        
                    Reflecting Pool | Land |  | {T}: Add one mana of any type that a land you control could produce. | Marco Gorlei
                
                        
                    Shinka, the Bloodsoaked Keep | Legendary Land |  | {T}: Add {R}.
{R}, {T}: Target legendary creature gains first strike until end of turn. | Logan Feliciano
                
                        
                    Urborg, Tomb of Yawgmoth | Legendary Land |  | Each land is a Swamp in addition to its other land types. | Erikas Perl
                
                                    2.5 LSV
                        
                    Wasteland | Land |  | {T}: Add {C}.
{T}, Sacrifice Wasteland: Destroy target nonbasic land. | Hristo D. Chukov
                
                        
                    Yavimaya, Cradle of Growth | Legendary Land |  | Each land is a Forest in addition to its other land types. | Erikas Perl
                
                        
                    Ancient Tomb | Land |  | {T}: Add {C}{C}. Ancient Tomb deals 2 damage to you. | Anastasia Balakchina
                
                        
                    Bojuka Bog | Land |  | Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
{T}: Add {B}. | Calder Moore
                
                        
                    Boseiju, Who Shelters All | Legendary Land |  | Boseiju, Who Shelters All enters the battlefield tapped.
{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered. | Jeremy Paillotin
                
                        
                    Cabal Coffers | Land |  | {2}, {T}: Add {B} for each Swamp you control. | Sean Vo
                
                        
                    Castle Ardenvale | Land |  | Castle Ardenvale enters the battlefield tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token. | Jeremy Paillotin
                
                        
                    Cavern of Souls | Land |  | As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. | Logan Feliciano
                
                                    1.0 LSV
                        
                    Deserted Temple | Land |  | {T}: Add {C}.
{1}, {T}: Untap target land. | Calder Moore
                
                        
                    Gemstone Caverns | Legendary Land |  | If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color. | Jonas De Ro
                
                        
                    Homeward Path | Land |  | {T}: Add {C}.
{T}: Each player gains control of all creatures they own. | Erikas Perl
                
                        
                    Horizon Canopy | Land |  | {T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card. | Randy Gallegos
                
                        
                    Karakas | Legendary Land |  | {T}: Add {W}.
{T}: Return target legendary creature to its owner's hand. | Stephen Stark
                
                        
                    Kor Haven | Legendary Land |  | {T}: Add {C}.
{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. | Erikas Perl
                
                        
                    Minamo, School at Water's Edge | Legendary Land |  | {T}: Add {U}.
{U}, {T}: Untap target legendary permanent. | Stephen Stark
                
                        
                    Mouth of Ronom | Snow Land |  | {T}: Add {C}.
{4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.) | Marina Ortega Lorente
                
                        
                    Oboro, Palace in the Clouds | Legendary Land |  | {T}: Add {U}.
{1}: Return Oboro, Palace in the Clouds to its owner's hand. | Jonas De Ro
                
                        
                    Pillar of the Paruns | Land |  | {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell. | Randy Gallegos
                
                        
                    Reflecting Pool | Land |  | {T}: Add one mana of any type that a land you control could produce. | Marco Gorlei
                
                        
                    Shinka, the Bloodsoaked Keep | Legendary Land |  | {T}: Add {R}.
{R}, {T}: Target legendary creature gains first strike until end of turn. | Logan Feliciano
                
                        
                    Urborg, Tomb of Yawgmoth | Legendary Land |  | Each land is a Swamp in addition to its other land types. | Erikas Perl
                
                                    2.5 LSV
                        
                    Wasteland | Land |  | {T}: Add {C}.
{T}, Sacrifice Wasteland: Destroy target nonbasic land. | Hristo D. Chukov
                
                        
                    Yavimaya, Cradle of Growth | Legendary Land |  | Each land is a Forest in addition to its other land types. | Erikas Perl
                
                        
                    The Black Gate | Legendary Land | Gate | As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {B}.
{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. | Marc Simonetti
                
                        
                    Minas Morgul, Dark Fortress | Legendary Land |  | Minas Morgul, Dark Fortress enters the battlefield tapped.
{T}: Add {B}.
{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) | Campbell White
                
                        
                    Hammerheim | Legendary Land |  | {T}: Add {R}.
{T}: Target creature loses all landwalk abilities until end of turn. | Greg Hildebrandt & Tim Hildebrandt
                
                        
                    Urborg | Legendary Land |  | {T}: Add {B}.
{T}: Target creature loses first strike or swampwalk until end of turn. | Greg Hildebrandt & Tim Hildebrandt
                
                        
                    Myriad Landscape | Land |  | Myriad Landscape enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. | Greg Hildebrandt & Tim Hildebrandt
                
                        
                    Minas Morgul, Dark Fortress | Legendary Land |  | Minas Morgul, Dark Fortress enters the battlefield tapped.
{T}: Add {B}.
{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) | Campbell White