Kenrith, the Returned King | Legendary Creature | Human Noble | {R}: All creatures gain trample and haste until end of turn.
{1}{G}: Put a +1/+1 counter on target creature.
{2}{W}: Target player gains 5 life.
{3}{U}: Target player draws a card.
{4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control. | Greg Hildebrandt & Tim Hildebrandt
                
                        
                    Denethor, Stone Seer | Legendary Creature | Human Noble | When Denethor, Stone Seer enters the battlefield, scry 2.
{3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target. | Bruno Biazotto
                
                        
                    Denethor, Stone Seer | Legendary Creature | Human Noble | When Denethor, Stone Seer enters the battlefield, scry 2.
{3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target. | Bruno Biazotto
                
                        
                    Denethor, Stone Seer | Legendary Creature | Human Noble | When Denethor, Stone Seer enters the battlefield, scry 2.
{3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target. | Bruno Biazotto
                
                        
                    Call for Aid | Sorcery |  | Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn. | Nino Is
                
                        
                    Cavern-Hoard Dragon | Creature | Dragon | This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls. | Antonio José Manzanedo
                
                        
                    Gimli of the Glittering Caves | Legendary Creature | Dwarf Warrior | Double strike
Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Gimli of the Glittering Caves.
Whenever Gimli deals combat damage to a player, create a Treasure token. | Sidharth Chaturvedi
                
                        
                    Orcish Siegemaster | Creature | Orc Soldier | Trample
Other Orcs and Goblins you control have trample.
Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. | Anton Solovianchyk
                
                        
                    Rampaging War Mammoth | Creature | Elephant | Trample
Cycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.)
When you cycle Rampaging War Mammoth, destroy up to X target artifacts. | Simon Dominic
                
                        
                    Call for Aid | Sorcery |  | Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn. | Nino Is
                
                        
                    Cavern-Hoard Dragon | Creature | Dragon | This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls. | Antonio José Manzanedo
                
                        
                    Gimli of the Glittering Caves | Legendary Creature | Dwarf Warrior | Double strike
Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Gimli of the Glittering Caves.
Whenever Gimli deals combat damage to a player, create a Treasure token. | Sidharth Chaturvedi
                
                        
                    Orcish Siegemaster | Creature | Orc Soldier | Trample
Other Orcs and Goblins you control have trample.
Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. | Anton Solovianchyk
                
                        
                    Rampaging War Mammoth | Creature | Elephant | Trample
Cycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.)
When you cycle Rampaging War Mammoth, destroy up to X target artifacts. | Simon Dominic
                
                        
                    Anger | Creature | Incarnation | Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. | Henry Peters
                
                        
                    Blasphemous Act | Sorcery |  | This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature. | Andrea Piparo
                
                        
                    Combat Celebrant | Creature | Human Warrior | If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.) | Alexander Gering
                
                        
                    Court of Ire | Enchantment |  | When Court of Ire enters the battlefield, you become the monarch.
At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead. | Elizabeth Peiró
                
                        
                    Earthquake | Sorcery |  | Earthquake deals X damage to each creature without flying and each player. | Tomáš Honz
                
                        
                    Faithless Looting | Sorcery |  | Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Miklós Ligeti
                
                        
                    Flamerush Rider | Creature | Human Warrior | Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | Stanislav Sherbakov
                
                        
                    Frontier Warmonger | Creature | Human Warrior | Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. | Javier Charro
                
                        
                    Goblin Cratermaker | Creature | Goblin Warrior | {1}, Sacrifice Goblin Cratermaker: Choose one —
• Goblin Cratermaker deals 2 damage to target creature.
• Destroy target colorless nonland permanent. | Victor Harmatiuk
                
                        
                    Goblin Dark-Dwellers | Creature | Goblin | Menace
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. | Yuriy Chemezov
                
                        
                    Guttersnipe | Creature | Goblin Shaman | Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. | Simon Dominic
                
                        
                    Harsh Mentor | Creature | Human Cleric | Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player. | Elizabeth Peiró
                
                        
                    Humble Defector | Creature | Human Rogue | {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn. | Bruno Biazotto
                
                                    2.5 LSV
                        
                    Inferno Titan | Creature | Giant | {R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. | Olivier Bernard
                
                        
                    Knollspine Dragon | Creature | Dragon | Flying
When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. | Olivier Bernard
                
                        
                    Scourge of the Throne | Creature | Dragon | Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. | Alexander Ostrowski
                
                        
                    Shared Animosity | Enchantment |  | Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. | Veli Nyström
                
                        
                    Shiny Impetus | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | Andrea Piparo
                
                        
                    Siege-Gang Commander | Creature | Goblin | When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. | L J Koh
                
                        
                    Thrill of Possibility | Instant |  | As an additional cost to cast this spell, discard a card.
Draw two cards. | Alexander Gering
                
                                    2 LSV
                        
                    Treasure Nabber | Creature | Goblin Rogue | Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. | Veli Nyström
                
                        
                    Zealous Conscripts | Creature | Human Warrior | Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. | Randy Vargas
                
                        
                    Call for Aid | Sorcery |  | Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn. | Nino Is
                
                        
                    Cavern-Hoard Dragon | Creature | Dragon | This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls. | Antonio José Manzanedo
                
                        
                    Gimli of the Glittering Caves | Legendary Creature | Dwarf Warrior | Double strike
Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Gimli of the Glittering Caves.
Whenever Gimli deals combat damage to a player, create a Treasure token. | Sidharth Chaturvedi
                
                        
                    Orcish Siegemaster | Creature | Orc Soldier | Trample
Other Orcs and Goblins you control have trample.
Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. | Anton Solovianchyk
                
                        
                    Rampaging War Mammoth | Creature | Elephant | Trample
Cycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.)
When you cycle Rampaging War Mammoth, destroy up to X target artifacts. | Simon Dominic
                
                        
                    Gimli's Reckless Might | Enchantment |  | Creatures you control have haste.
Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control. | Jason Rainville
                
                        
                    Isengard Unleashed | Sorcery |  | Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead.
Flashback {4}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Jason Rainville
                
                        
                    Call Forth the Tempest | Sorcery |  | Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. | Campbell White
                
                        
                    Gimli's Reckless Might | Enchantment |  | Creatures you control have haste.
Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control. | Jason Rainville
                
                        
                    Isengard Unleashed | Sorcery |  | Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead.
Flashback {4}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Jason Rainville
                
                        
                    Call Forth the Tempest | Sorcery |  | Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. | Campbell White
                
                        
                    Éomer, King of Rohan | Legendary Creature | Human Noble | Double strike
Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control.
When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target. | Leonardo Borazio
                
                        
                    Forth Eorlingas! | Sorcery |  | Create X 2/2 red Human Knight creature tokens with trample and haste.
Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch. | Filipe Pagliuso
                
                        
                    Oath of Eorl | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Human Soldier creature tokens.
II — Create two 2/2 red Human Knight creature tokens with trample and haste.
III — Put an indestructible counter on up to one target Human. You become the monarch. | Randy Gallegos
                
                        
                    Riders of Rohan | Creature | Human Knight | When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste.
Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | Stanislav Sherbakov
                
                        
                    Taunt from the Rampart | Sorcery |  | Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) | Lorenzo Mastroianni
                
                        
                    Éomer, King of Rohan | Legendary Creature | Human Noble | Double strike
Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control.
When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target. | Leonardo Borazio
                
                        
                    Forth Eorlingas! | Sorcery |  | Create X 2/2 red Human Knight creature tokens with trample and haste.
Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch. | Filipe Pagliuso
                
                        
                    Riders of Rohan | Creature | Human Knight | When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste.
Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | Stanislav Sherbakov
                
                        
                    Taunt from the Rampart | Sorcery |  | Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) | Lorenzo Mastroianni
                
                        
                    Éomer, King of Rohan | Legendary Creature | Human Noble | Double strike
Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control.
When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target. | Leonardo Borazio
                
                        
                    Forth Eorlingas! | Sorcery |  | Create X 2/2 red Human Knight creature tokens with trample and haste.
Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch. | Filipe Pagliuso
                
                        
                    Oath of Eorl | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Human Soldier creature tokens.
II — Create two 2/2 red Human Knight creature tokens with trample and haste.
III — Put an indestructible counter on up to one target Human. You become the monarch. | Randy Gallegos
                
                        
                    Riders of Rohan | Creature | Human Knight | When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste.
Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | Stanislav Sherbakov
                
                        
                    Taunt from the Rampart | Sorcery |  | Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) | Lorenzo Mastroianni
                
                        
                    Rohirrim Chargers | Creature | Human Knight | You may exert Rohirrim Chargers as it attacks. (It won't untap during your next untap step.)
Whenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order. | Jason Rainville
                
                        
                    Olórin's Searing Light | Instant |  | Each opponent exiles a creature with the greatest power among creatures that player controls.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled. | Matt Stewart
                
                        
                    Rohirrim Chargers | Creature | Human Knight | You may exert Rohirrim Chargers as it attacks. (It won't untap during your next untap step.)
Whenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order. | Jason Rainville
                
                        
                    Olórin's Searing Light | Instant |  | Each opponent exiles a creature with the greatest power among creatures that player controls.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled. | Matt Stewart
                
                        
                    Summons of Saruman | Sorcery |  | Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Flashback—{3}{U}{R}, Exile X cards from your graveyard. | Svetlin Velinov
                
                        
                    Summons of Saruman | Sorcery |  | Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Flashback—{3}{U}{R}, Exile X cards from your graveyard. | Svetlin Velinov
                
                        
                    Summons of Saruman | Sorcery |  | Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Flashback—{3}{U}{R}, Exile X cards from your graveyard. | Svetlin Velinov
                
                        
                    Fell Beast's Shriek | Sorcery |  | Each opponent chooses a creature they control. Tap and goad the chosen creatures. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Splice onto instant or sorcery {2}{U}{R} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) | Matt Stewart
                
                        
                    Fell Beast's Shriek | Sorcery |  | Each opponent chooses a creature they control. Tap and goad the chosen creatures. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Splice onto instant or sorcery {2}{U}{R} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) | Matt Stewart
                
                        
                    The Balrog of Moria | Legendary Creature | Avatar Demon | Trample, haste
When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.
Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.)
When you cycle The Balrog of Moria, create two Treasure tokens. | Rudy Siswanto
                
                        
                    Lidless Gaze | Sorcery |  | Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them.
Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Yigit Koroglu
                
                        
                    Moria Scavenger | Creature | Orc Rogue | Deathtouch, haste
{T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) | Igor Krstic
                
                        
                    Too Greedily, Too Deep | Sorcery |  | Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature. | Anton Solovianchyk
                
                        
                    Wake the Dragon | Sorcery |  | Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."
Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Henry Peters
                
                        
                    The Balrog of Moria | Legendary Creature | Avatar Demon | Trample, haste
When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.
Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.)
When you cycle The Balrog of Moria, create two Treasure tokens. | Rudy Siswanto
                
                        
                    Lidless Gaze | Sorcery |  | Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them.
Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Yigit Koroglu
                
                        
                    Moria Scavenger | Creature | Orc Rogue | Deathtouch, haste
{T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) | Igor Krstic
                
                        
                    Too Greedily, Too Deep | Sorcery |  | Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature. | Anton Solovianchyk
                
                        
                    Wake the Dragon | Sorcery |  | Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."
Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Henry Peters
                
                        
                    The Balrog of Moria | Legendary Creature | Avatar Demon | Trample, haste
When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.
Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.)
When you cycle The Balrog of Moria, create two Treasure tokens. | Rudy Siswanto
                
                        
                    Lidless Gaze | Sorcery |  | Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them.
Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Yigit Koroglu
                
                        
                    Moria Scavenger | Creature | Orc Rogue | Deathtouch, haste
{T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) | Igor Krstic
                
                        
                    Too Greedily, Too Deep | Sorcery |  | Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature. | Anton Solovianchyk
                
                        
                    Wake the Dragon | Sorcery |  | Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."
Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Henry Peters
                
                        
                    Witch-king, Sky Scourge | Legendary Creature | Wraith Noble | Flying
Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) | Campbell White
                
                        
                    Mordor on the March | Sorcery |  | Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step.
Storm (When you cast this spell, copy it for each spell cast before it this turn.) | Campbell White
                
                        
                    Witch-king, Sky Scourge | Legendary Creature | Wraith Noble | Flying
Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) | Campbell White
                
                        
                    Mordor on the March | Sorcery |  | Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step.
Storm (When you cast this spell, copy it for each spell cast before it this turn.) | Campbell White
                
                        
                    Éowyn, Shieldmaiden | Legendary Creature | Human Knight | First strike
At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. | Craig Elliott
                
                        
                    Aragorn, King of Gondor | Legendary Creature | Human Noble | Vigilance, lifelink
When Aragorn, King of Gondor enters the battlefield, you become the monarch.
Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn. | Yongjae Choi
                
                        
                    Éowyn, Shieldmaiden | Legendary Creature | Human Knight | First strike
At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. | Craig Elliott
                
                        
                    Aragorn, King of Gondor | Legendary Creature | Human Noble | Vigilance, lifelink
When Aragorn, King of Gondor enters the battlefield, you become the monarch.
Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn. | Yongjae Choi
                
                        
                    Éowyn, Shieldmaiden | Legendary Creature | Human Knight | First strike
At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. | Craig Elliott
                
                        
                    Aragorn, King of Gondor | Legendary Creature | Human Noble | Vigilance, lifelink
When Aragorn, King of Gondor enters the battlefield, you become the monarch.
Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn. | Yongjae Choi
                
                        
                    Éowyn, Shieldmaiden | Legendary Creature | Human Knight | First strike
At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. | Craig Elliott
                
                        
                    Gandalf of the Secret Fire | Legendary Creature | Avatar Wizard | Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, play it without paying its mana cost.) | Matt Stewart
                
                        
                    Gandalf of the Secret Fire | Legendary Creature | Avatar Wizard | Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, play it without paying its mana cost.) | Matt Stewart
                
                        
                    Aragorn, Hornburg Hero | Legendary Creature | Human Soldier | Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it. | Jason Rainville
                
                        
                    Aragorn, Hornburg Hero | Legendary Creature | Human Soldier | Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it. | Jason Rainville
                
                        
                    Sauron, Lord of the Rings | Legendary Creature | Avatar Horror | When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.
Trample
Whenever a commander an opponent controls dies, the Ring tempts you. | Alex Brock
                
                        
                    Saruman, the White Hand | Legendary Creature | Avatar Wizard | Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward {2}. | Leonardo Borazio
                
                        
                    In the Darkness Bind Them | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you. | Daarken
                
                        
                    Sauron, Lord of the Rings | Legendary Creature | Avatar Horror | When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.
Trample
Whenever a commander an opponent controls dies, the Ring tempts you. | Alex Brock
                
                        
                    Saruman, the White Hand | Legendary Creature | Avatar Wizard | Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward {2}. | Leonardo Borazio
                
                        
                    Sauron, Lord of the Rings | Legendary Creature | Avatar Horror | When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.
Trample
Whenever a commander an opponent controls dies, the Ring tempts you. | Alex Brock
                
                        
                    In the Darkness Bind Them | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you. | Lack
                
                        
                    Saruman, the White Hand | Legendary Creature | Avatar Wizard | Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward {2}. | Leonardo Borazio
                
                        
                    Sauron, Lord of the Rings | Legendary Creature | Avatar Horror | When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.
Trample
Whenever a commander an opponent controls dies, the Ring tempts you. | Alex Brock
                
                        
                    Relic of Sauron | Artifact |  | {T}: Add two mana in any combination of {U}, {B}, and/or {R}.
{3}, {T}: Draw two cards, then discard a card. | Anton Solovianchyk
                
                        
                    Relic of Sauron | Artifact |  | {T}: Add two mana in any combination of {U}, {B}, and/or {R}.
{3}, {T}: Draw two cards, then discard a card. | Anton Solovianchyk
                
                        
                    Talisman of Conviction | Artifact |  | {T}: Add {C}.
{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. | Tatiana Veryayskaya
                
                        
                    Relic of Sauron | Artifact |  | {T}: Add two mana in any combination of {U}, {B}, and/or {R}.
{3}, {T}: Draw two cards, then discard a card. | Anton Solovianchyk
                
                        
                    Battlefield Forge | Land |  | {T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. | Victor Harmatiuk
                
                        
                    Clifftop Retreat | Land |  | Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}. | Wei Guan
                
                        
                    Crumbling Necropolis | Land |  | Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}. | Lorenzo Lanfranconi
                
                        
                    Desolate Lighthouse | Land |  | {T}: Add {C}.
{1}{U}{R}, {T}: Draw a card, then discard a card. | Marco Gorlei
                
                        
                    Dragonskull Summit | Land |  | Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}. | Chris Cold
                
                        
                    Foreboding Ruins | Land |  | As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
{T}: Add {B} or {R}. | Nino Is
                
                        
                    Frostboil Snarl | Land |  | As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
{T}: Add {U} or {R}. | Alexander Forssberg
                
                        
                    Furycalm Snarl | Land |  | As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
{T}: Add {R} or {W}. | Tomáš Honz
                
                        
                    Smoldering Marsh | Land | Swamp Mountain | ({T}: Add {B} or {R}.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. | Logan Feliciano
                
                        
                    Sulfur Falls | Land |  | Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}. | Nino Is
                
                        
                    Sulfurous Springs | Land |  | {T}: Add {C}.
{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you. | Jeremy Paillotin
                
                        
                    Wind-Scarred Crag | Land |  | Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}. | Nino Is
                
                                    2.5 LSV
                        
                    Shinka, the Bloodsoaked Keep | Legendary Land |  | {T}: Add {R}.
{R}, {T}: Target legendary creature gains first strike until end of turn. | Logan Feliciano
                
                        
                    Shinka, the Bloodsoaked Keep | Legendary Land |  | {T}: Add {R}.
{R}, {T}: Target legendary creature gains first strike until end of turn. | Logan Feliciano
                
                        
                    Hammerheim | Legendary Land |  | {T}: Add {R}.
{T}: Target creature loses all landwalk abilities until end of turn. | Greg Hildebrandt & Tim Hildebrandt