
Book of Mazarbul | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
II — Amass Orcs 2.
III — Creatures you control get +1/+0 and gain menace until end of turn. | Randy Gallegos
3.5 LSV

Fall of Cair Andros | Enchantment | | Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
{7}{R}: Fall of Cair Andros deals 7 damage to target creature. | Shahab Alizadeh
1.5 LSV

Fiery Inscription | Enchantment | | When Fiery Inscription enters the battlefield, the Ring tempts you.
Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent. | John Di Giovanni
1.0/2.5 LSV

Rising of the Day | Enchantment | | Creatures you control have haste.
Legendary creatures you control get +1/+0. | Wei Guan
1.0 LSV

Fires of Mount Doom | Legendary Enchantment | | When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.
{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. | Shahab Alizadeh

Fall of Cair Andros | Enchantment | | Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
{7}{R}: Fall of Cair Andros deals 7 damage to target creature. | Shahab Alizadeh

Fires of Mount Doom | Legendary Enchantment | | When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.
{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. | Shahab Alizadeh

Rising of the Day | Enchantment | | Creatures you control have haste.
Legendary creatures you control get +1/+0. | Tyler Jacobson