Fog on the Barrow-Downs | Enchantment | Aura | Enchant creature
Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.) | Marco Gorlei
3.0 LSV
Forge Anew | Enchantment | | When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield.
As long as it's your turn, you may activate equip abilities any time you could cast an instant.
You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. | Craig J Spearing
0.0 LSV
Forge Anew | Enchantment | | When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield.
As long as it's your turn, you may activate equip abilities any time you could cast an instant.
You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. | Craig J Spearing
Scroll of Isildur | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you.
II — Tap up to two target creatures. Put a stun counter on each of them.
III — Draw a card for each tapped creature target opponent controls. | Audrey Benjaminsen
4.0 LSV
Book of Mazarbul | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
II — Amass Orcs 2.
III — Creatures you control get +1/+0 and gain menace until end of turn. | Randy Gallegos
3.5 LSV
Fall of Cair Andros | Enchantment | | Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
{7}{R}: Fall of Cair Andros deals 7 damage to target creature. | Shahab Alizadeh
1.5 LSV
Fiery Inscription | Enchantment | | When Fiery Inscription enters the battlefield, the Ring tempts you.
Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent. | John Di Giovanni
1.0/2.5 LSV
Rising of the Day | Enchantment | | Creatures you control have haste.
Legendary creatures you control get +1/+0. | Wei Guan
1.0 LSV
Fires of Mount Doom | Legendary Enchantment | | When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.
{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. | Shahab Alizadeh
Fall of Cair Andros | Enchantment | | Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
{7}{R}: Fall of Cair Andros deals 7 damage to target creature. | Shahab Alizadeh
Fires of Mount Doom | Legendary Enchantment | | When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.
{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. | Shahab Alizadeh
Rising of the Day | Enchantment | | Creatures you control have haste.
Legendary creatures you control get +1/+0. | Tyler Jacobson