
Dawn of a New Age | Enchantment | | Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life. | Anato Finnstark
4.0 LSV

Flowering of the White Tree | Legendary Enchantment | | Legendary creatures you control get +2/+1 and have ward {1}.
Nonlegendary creatures you control get +1/+1. | Erikas Perl
4.5 LSV

Fog on the Barrow-Downs | Enchantment | Aura | Enchant creature
Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.) | Marco Gorlei
3.0 LSV

Forge Anew | Enchantment | | When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield.
As long as it's your turn, you may activate equip abilities any time you could cast an instant.
You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. | Craig J Spearing
0.0 LSV

Tale of Tinúviel | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel.
II — Return target creature card from your graveyard to the battlefield.
III — Up to two target creatures you control each gain lifelink until end of turn. | Anthony Devine
2.0 LSV

War of the Last Alliance | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III — Creatures you control gain double strike until end of turn. The Ring tempts you. | Alexander Forssberg
2.5 LSV

Dawn of a New Age | Enchantment | | Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life. | Anato Finnstark

Flowering of the White Tree | Legendary Enchantment | | Legendary creatures you control get +2/+1 and have ward {1}.
Nonlegendary creatures you control get +1/+1. | Erikas Perl

Forge Anew | Enchantment | | When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield.
As long as it's your turn, you may activate equip abilities any time you could cast an instant.
You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. | Craig J Spearing