Dawn of a New Age | Enchantment | | Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life. | Anato Finnstark
4.0 LSV
Flowering of the White Tree | Legendary Enchantment | | Legendary creatures you control get +2/+1 and have ward {1}.
Nonlegendary creatures you control get +1/+1. | Erikas Perl
4.5 LSV
Fog on the Barrow-Downs | Enchantment | Aura | Enchant creature
Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.) | Marco Gorlei
3.0 LSV
Forge Anew | Enchantment | | When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield.
As long as it's your turn, you may activate equip abilities any time you could cast an instant.
You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. | Craig J Spearing
0.0 LSV
Tale of Tinúviel | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel.
II — Return target creature card from your graveyard to the battlefield.
III — Up to two target creatures you control each gain lifelink until end of turn. | Anthony Devine
2.0 LSV
War of the Last Alliance | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III — Creatures you control gain double strike until end of turn. The Ring tempts you. | Alexander Forssberg
2.5 LSV
Dawn of a New Age | Enchantment | | Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life. | Anato Finnstark
Flowering of the White Tree | Legendary Enchantment | | Legendary creatures you control get +2/+1 and have ward {1}.
Nonlegendary creatures you control get +1/+1. | Erikas Perl
Forge Anew | Enchantment | | When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield.
As long as it's your turn, you may activate equip abilities any time you could cast an instant.
You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. | Craig J Spearing
The Bath Song | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Draw two cards, then discard a card.
III — Shuffle any number of target cards from your graveyard into your library. Add {U}{U}. | JB Casacop
2.5 LSV
Bewitching Leechcraft | Enchantment | Aura | Enchant creature
When Bewitching Leechcraft enters the battlefield, tap enchanted creature.
Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.) | Wei Guan
3.0 LSV
Lost Isle Calling | Enchantment | | Whenever you scry, put a verse counter on Lost Isle Calling.
{4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery. | Wangjie Li
0.0 LSV
Scroll of Isildur | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you.
II — Tap up to two target creatures. Put a stun counter on each of them.
III — Draw a card for each tapped creature target opponent controls. | Audrey Benjaminsen
4.0 LSV
Storm of Saruman | Enchantment | | Ward {3}
Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) | Lorenzo Lanfranconi
0.0 LSV
Storm of Saruman | Enchantment | | Ward {3}
Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) | David Rapoza
Lost Isle Calling | Enchantment | | Whenever you scry, put a verse counter on Lost Isle Calling.
{4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery. | Kieran Yanner
Call of the Ring | Enchantment | | At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. | Anato Finnstark
4.0 LSV
March from the Black Gate | Enchantment | | When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) | Victor Harmatiuk
2.5 LSV
Morgul-Knife Wound | Enchantment | Aura | Enchant creature
Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life." | Axel Sauerwald
0.0 LSV
Oath of the Grey Host | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You and target opponent each create a Food token.
II — Each opponent loses 3 life. Create a Treasure token.
III — Create three tapped 1/1 white Spirit creature tokens with flying. | Miklós Ligeti
2.5 LSV
One Ring to Rule Them All | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.
II — Destroy all nonlegendary creatures.
III — Each opponent loses 1 life for each creature card in that player's graveyard. | L J Koh
4.0 LSV
Call of the Ring | Enchantment | | At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. | Anato Finnstark
Book of Mazarbul | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
II — Amass Orcs 2.
III — Creatures you control get +1/+0 and gain menace until end of turn. | Randy Gallegos
3.5 LSV
Fall of Cair Andros | Enchantment | | Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
{7}{R}: Fall of Cair Andros deals 7 damage to target creature. | Shahab Alizadeh
1.5 LSV
Fiery Inscription | Enchantment | | When Fiery Inscription enters the battlefield, the Ring tempts you.
Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent. | John Di Giovanni
1.0/2.5 LSV
Rising of the Day | Enchantment | | Creatures you control have haste.
Legendary creatures you control get +1/+0. | Wei Guan
1.0 LSV
Spiteful Banditry | Enchantment | | When Spiteful Banditry enters the battlefield, it deals X damage to each creature.
Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn. | Manuel Castañón
4.0 LSV
There and Back Again | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you.
II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens." | Jarel Threat
5.0 LSV
Fires of Mount Doom | Legendary Enchantment | | When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.
{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. | Shahab Alizadeh
Fall of Cair Andros | Enchantment | | Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
{7}{R}: Fall of Cair Andros deals 7 damage to target creature. | Shahab Alizadeh
Fires of Mount Doom | Legendary Enchantment | | When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.
{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. | Shahab Alizadeh
Rising of the Day | Enchantment | | Creatures you control have haste.
Legendary creatures you control get +1/+0. | Tyler Jacobson
Spiteful Banditry | Enchantment | | When Spiteful Banditry enters the battlefield, it deals X damage to each creature.
Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn. | Martina Fačková
Elven Chorus | Enchantment | | You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "{T}: Add one mana of any color." | Anato Finnstark
3.5 LSV
Fall of Gil-galad | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — Put two +1/+1 counters on target creature you control.
III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature. | Craig Elliott
4.5 LSV
Gift of Strands | Enchantment | Aura | Flash
Enchant creature
When Gift of Strands enters the battlefield, scry 2.
Enchanted creature gets +3/+3. | Ignis Bruno
2.5 LSV
Long List of the Ents | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it. | Logan Feliciano
1.0 LSV
Shortcut to Mushrooms | Enchantment | Enchantment | When Shortcut to Mushrooms enters, the Ring tempts you.
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control. | Jonas De Ro
2.5 LSV
Elven Chorus | Enchantment | | You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "{T}: Add one mana of any color." | Anato Finnstark