
Sandman's Quicksand | Sorcery | | Mayhem {3}{B} (You may cast this card from your graveyard for {3}{B} if you discarded it this turn. Timing rules still apply.)
All creatures get -2/-2 until end of turn. If this spell's mayhem cost was paid, creatures your opponents control get -2/-2 until end of turn instead. | Mathias Kollros

Prison Break | Sorcery | | Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
Mayhem {3}{B} (You may cast this card from your graveyard for {3}{B} if you discarded it this turn. Timing rules still apply.) | Hristo D. Chukov

Heroes' Hangout | Sorcery | | Choose one —
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn. | Simon Dominic

Rhino's Rampage | Sorcery | | Target creature you control gets +1/+0 until end of turn. It fights target creature an opponent controls. When excess damage is dealt to the creature an opponent controls this way, destroy up to one target noncreature artifact with mana value 3 or less. | Gonzalo Kenny