Grasp of Fate | Enchantment |  | When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) | WFlemming Illustration
                
                                    3.5 LSV
                        
                    Griffin Aerie | Enchantment |  | At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying. | Eva Eskelinen
                
                                    0.0/3.0 LSV
                        
                    Intangible Virtue | Enchantment |  | Creature tokens you control get +1/+1 and have vigilance. | BEMOCS
                
                                    0.0/3.0 LSV
                        
                    Knightly Valor | Enchantment | Aura | Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance. | Matteo Bassini
                
                                    2.5 LSV
                        
                    Compulsion | Enchantment |  | {1}{U}, Discard a card: Draw a card.
{1}{U}, Sacrifice Compulsion: Draw a card. | Aeron Ng
                
                                    1.0 LSV
                        
                    Curiosity | Enchantment | Aura | Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. | Abigail Larson
                
                                    1.0 LSV
                        
                    Hatching Plans | Enchantment |  | When Hatching Plans is put into a graveyard from the battlefield, draw three cards. | Matteo Marjoram
                
                                    3.0 LSV
                        
                    Spreading Seas | Enchantment | Aura | Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island. | Lander Strijbol
                
                                    0.0 LSV
                        
                    Dark Tutelage | Enchantment |  | At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. | Abigail Larson
                
                                    1.5 LSV
                        
                    Stab Wound | Enchantment | Aura | Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. | Shafer Brown
                
                                    3.5 LSV
                        
                    Vampiric Rites | Enchantment |  | {1}{B}, Sacrifice a creature: You gain 1 life and draw a card. | Harry Conway
                
                                    3.0 LSV
                        
                    Dragon Mantle | Enchantment | Aura | Enchant creature
When Dragon Mantle enters the battlefield, draw a card.
Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." | Harry Conway
                
                                    2.5 LSV
                        
                    Impact Tremors | Enchantment |  | Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. | Matteo Marjoram
                
                                    0.0/2.5 LSV
                        
                    Raid Bombardment | Enchantment |  | Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking. | Shafer Brown
                
                                    0.0/2.5 LSV
                        
                    Garruk's Uprising | Enchantment |  | When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. | Harry Conway
                
                                    1.5 LSV
                        
                    Ground Seal | Enchantment |  | When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities. | BEMOCS
                
                                    0.0 LSV
                        
                    Season of Growth | Enchantment |  | Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Whenever you cast a spell that targets a creature you control, draw a card. | Maël Ollivier-Henry
                
                                    2.0 LSV
                        
                    Utopia Sprawl | Enchantment | Aura | Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. | Sylvain Sarrailh
                
                                    3.0 LSV