
Grasp of Fate | Enchantment | | When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) | WFlemming Illustration
3.5 LSV

Griffin Aerie | Enchantment | | At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying. | Eva Eskelinen
0.0/3.0 LSV

Intangible Virtue | Enchantment | | Creature tokens you control get +1/+1 and have vigilance. | BEMOCS
0.0/3.0 LSV

Knightly Valor | Enchantment | Aura | Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance. | Matteo Bassini
3.0 LSV

Compulsion | Enchantment | | {1}{U}, Discard a card: Draw a card.
{1}{U}, Sacrifice Compulsion: Draw a card. | Aeron Ng
1.0 LSV

Curiosity | Enchantment | Aura | Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. | Abigail Larson
1.0 LSV

Hatching Plans | Enchantment | | When Hatching Plans is put into a graveyard from the battlefield, draw three cards. | Matteo Marjoram
3.0 LSV

Spreading Seas | Enchantment | Aura | Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island. | Lander Strijbol
0.0 LSV

Dark Tutelage | Enchantment | | At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. | Abigail Larson
1.5 LSV

Stab Wound | Enchantment | Aura | Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. | Shafer Brown
3.0 LSV

Vampiric Rites | Enchantment | | {1}{B}, Sacrifice a creature: You gain 1 life and draw a card. | Harry Conway
3.0 LSV

Dragon Mantle | Enchantment | Aura | Enchant creature
When Dragon Mantle enters the battlefield, draw a card.
Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." | Harry Conway
1.5 LSV

Impact Tremors | Enchantment | | Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. | Matteo Marjoram
0.0/2.5 LSV

Raid Bombardment | Enchantment | | Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking. | Shafer Brown
0.0/2.5 LSV

Garruk's Uprising | Enchantment | | When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. | Harry Conway
2.5 LSV

Ground Seal | Enchantment | | When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities. | BEMOCS
0.0 LSV

Season of Growth | Enchantment | | Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Whenever you cast a spell that targets a creature you control, draw a card. | Maël Ollivier-Henry
2.0 LSV

Utopia Sprawl | Enchantment | Aura | Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. | Sylvain Sarrailh
3.0 LSV