Abhorrent Oculus | Creature | Eye | As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) | Bryan Sola
4 LSV
Bottomless Pool // Locker Room | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, return up to one target creature to its owner's hand. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever one or more creatures you control deal combat damage to a player, draw a card. | Diana Franco
3.5 LSV
Central Elevator // Promising Stairs | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. | Cristi Balanescu
LSV
Clammy Prowler | Enchantment Creature | Horror | Whenever Clammy Prowler attacks, another target attacking creature can't be blocked this turn. | John Tedrick
2 LSV
Creeping Peeper | Creature | Eye | {T}: Add {U}. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up. | Maxime Minard
2.5 LSV
Cursed Windbreaker | Artifact | Equipment | When Cursed Windbreaker enters, manifest dread, then attach Cursed Windbreaker to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Equipped creature has flying.
Equip {3} | Nino Vecia
3.5 LSV
Daggermaw Megalodon | Creature | Shark | Vigilance
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) | Helge C. Balzer
2 LSV
Don't Make a Sound | Instant | | Counter target spell unless its controller pays {2}. If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) | Zezhou Chen
2 LSV
Duskmourn's Domination | Enchantment | Aura | Enchant creature
You control enchanted creature.
Enchanted creature gets -3/-0 and loses all abilities. | Eli Minaya
2 LSV
Enduring Curiosity | Enchantment Creature | Cat Glimmer | Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) | Julie Dillon
4.5 LSV
Enter the Enigma | Sorcery | | Target creature can't be blocked this turn.
Draw a card. | Chris Rallis
2 LSV
Entity Tracker | Creature | Human Scout | Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. | Cristi Balanescu
4.5 LSV
Erratic Apparition | Creature | Spirit | Flying, vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn. | Miranda Meeks
2 LSV
Fear of Failed Tests | Enchantment Creature | Nightmare | Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards. | Jana Heidersdorf
1.5 LSV
Fear of Falling | Enchantment Creature | Nightmare | Flying
Whenever Fear of Falling attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn. | Maxime Minard
2.5 LSV
Fear of Impostors | Enchantment Creature | Nightmare | Flash
When Fear of Impostors enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) | David Szabo
2 LSV
Fear of Isolation | Enchantment Creature | Nightmare | As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Flying | Irina Nordsol
2 LSV
Floodpits Drowner | Creature | Merfolk | Flash
Vigilance
When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counter on it.
{1}{U}, {T}: Shuffle Floodpits Drowner and target creature with a stun counter on it into their owners' libraries. | John Tedrick
3.5 LSV
Get Out | Instant | | Choose one —
• Counter target creature or enchantment spell.
• Return one or two target creatures and/or enchantments you own to your hand. | Mirko Failoni
2.5 LSV
Ghostly Keybearer | Creature | Spirit | Flying
Whenever Ghostly Keybearer deals combat damage to a player, unlock a locked door of up to one target Room you control. | Marco Gorlei
2 LSV
Glimmerburst | Instant | | Draw two cards. Create a 1/1 white Glimmer enchantment creature token. | Dan Watson
2.5 LSV
Leyline of Transformation | Enchantment | | If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield.
As Leyline of Transformation enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. | Sergey Glushakov
LSV
Marina Vendrell's Grimoire | Legendary Artifact | | When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.
You have no maximum hand size and don't lose the game for having 0 or less life.
Whenever you gain life, draw that many cards.
Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game. | Denys Tsiperko
LSV
Meat Locker // Drowned Diner | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, draw three cards, then discard a card. | Sergey Glushakov
3 LSV
The Mindskinner | Legendary Enchantment Creature | Nightmare | The Mindskinner can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards. | Abz J Harding
1.5 LSV
Mirror Room // Fractured Realm | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
If a triggered ability of a permanent you control triggers, that ability triggers an additional time. | Helge C. Balzer
2.5 LSV
Overlord of the Floodpits | Enchantment Creature | Avatar Horror | Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Flying
Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. | Abz J Harding
5 LSV
Paranormal Analyst | Creature | Human Detective | Whenever you manifest dread, put a card you put into your graveyard this way into your hand. | James Ryman
1.5/4.0 LSV
Piranha Fly | Creature | Fish Insect | Flying
Piranha Fly enters tapped. | Kekai Kotaki
1.5 LSV
Scrabbling Skullcrab | Creature | Crab Skeleton | Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.) | John Tedrick
1.5 LSV
Silent Hallcreeper | Enchantment Creature | Horror | Silent Hallcreeper can't be blocked.
Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on Silent Hallcreeper.
• Draw a card.
• Silent Hallcreeper becomes a copy of another target creature you control. | Joshua Raphael
4.5 LSV
Stalked Researcher | Creature | Human Wizard | Defender
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Stalked Researcher can attack this turn as though it didn't have defender. | Marta Nael
1.5 LSV
Stay Hidden, Stay Silent | Enchantment | Aura | Enchant creature
When Stay Hidden, Stay Silent enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery. | Josu Hernaiz
3 LSV
The Tale of Tamiyo | Legendary Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.
IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies. | Anna Pavleeva
1.5 LSV
Tunnel Surveyor | Creature | Human Detective | When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token. | John Stanko
3.5 LSV
Twist Reality | Instant | | Choose one —
• Counter target spell.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) | Allen Williams
2 LSV
Unable to Scream | Enchantment | Aura | Enchant creature
Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.
As long as enchanted creature is face down, it can't be turned face up. | Fariba Khamseh
1 LSV
Underwater Tunnel // Slimy Aquarium | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, manifest dread, then put a +1/+1 counter on that creature. | Titus Lunter
2.5 LSV
Unnerving Grasp | Sorcery | | Return up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) | Jeremy Wilson
4 LSV
Unwilling Vessel | Creature | Human Wizard | Vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.
When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel. | Josu Hernaiz
3.5 LSV
Vanish from Sight | Instant | | Target nonland permanent's owner puts it on the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | Billy Christian
2.5 LSV
Leyline of Mutation | Enchantment | | If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield.
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. | Sergey Glushakov
LSV
Gremlin Tamer | Creature | Human Scout | Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token. | Billy Christian
4 LSV
Inquisitive Glimmer | Enchantment Creature | Fox Glimmer | Enchantment spells you cast cost {1} less to cast.
Unlock costs you pay cost {1} less. | Julie Dillon
3 LSV
Niko, Light of Hope | Legendary Creature | Human Wizard | When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "{2}, Sacrifice this enchantment: Scry 1, then draw a card.")
{2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step. | Aurore Folny
5 LSV
Restricted Office // Lecture Hall | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, destroy all creatures with power 3 or greater. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Other permanents you control have hexproof. | Antonio José Manzanedo
LSV
Fear of Infinity | Enchantment Creature | Nightmare | Flying, lifelink
Fear of Infinity can't block.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand. | Fernando Falcone
2 LSV
Kaito, Bane of Nightmares | Legendary Planeswalker | Kaito | Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.
+1: You get an emblem with "Ninjas you control get +1/+1."
0: Surveil 2. Then draw a card for each opponent who lost life this turn.
−2: Tap target creature. Put two stun counters on it. | Joshua Raphael
4 LSV
Nashi, Searcher in the Dark | Legendary Creature | Rat Ninja Wizard | Menace
Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi. | Johan Grenier
3.5 LSV
Skullsnap Nuisance | Creature | Insect Skeleton | Flying
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | Allen Douglas
3 LSV
Intruding Soulrager | Creature | Spirit | Vigilance
{T}, Sacrifice a Room: Intruding Soulrager deals 2 damage to each opponent. Draw a card. | Jeremy Wilson
2.5 LSV
Roaring Furnace // Steaming Sauna | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
You have no maximum hand size.
At the beginning of your end step, draw a card. | Miklós Ligeti
4.5 LSV
Smoky Lounge // Misty Salon | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At the beginning of your first main phase, add {R}{R}. Spend this mana only to cast Room spells and unlock doors. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control. | Marco Gorlei
1.0/3.5 LSV
Growing Dread | Enchantment | | Flash
When Growing Dread enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Whenever you turn a permanent face up, put a +1/+1 counter on it. | Maxime Minard
3.5 LSV
Oblivious Bookworm | Creature | Human Wizard | At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn. | Josh Newton
4 LSV
Zimone, All-Questioning | Legendary Creature | Human Wizard | At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) | Ekaterina Burmak
4 LSV
Marina Vendrell | Legendary Creature | Human Warlock | When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order.
{T}: Lock or unlock a door of target Room you control. Activate only as a sorcery. | Magali Villeneuve
1 LSV
Haunted Screen | Artifact | | {T}: Add {W} or {B}.
{T}, Pay 1 life: Add {G}, {U}, or {R}.
{7}: Put seven +1/+1 counters on Haunted Screen. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once. | Sean Murray
2 LSV
Abandoned Campground | Land | | Abandoned Campground enters tapped unless a player has 13 or less life.
{T}: Add {W} or {U}. | Cristi Balanescu
3 LSV
Floodfarm Verge | Land | | {T}: Add {W}.
{T}: Add {U}. Activate only if you control a Plains or an Island. | Randy Gallegos
3 LSV
Gloomlake Verge | Land | | {T}: Add {U}.
{T}: Add {B}. Activate only if you control an Island or a Swamp. | Marco Gorlei
3 LSV
Lakeside Shack | Land | | Lakeside Shack enters tapped unless a player has 13 or less life.
{T}: Add {G} or {U}. | Bartek Fedyczak
3 LSV
Murky Sewer | Land | | Murky Sewer enters tapped unless a player has 13 or less life.
{T}: Add {U} or {B}. | Martin de Diego Sádaba
3 LSV
Peculiar Lighthouse | Land | | Peculiar Lighthouse enters tapped unless a player has 13 or less life.
{T}: Add {U} or {R}. | Raymond Bonilla
3 LSV
Island | Basic Land | Island | ({T}: Add {U}.) | Dan Mumford
Island | Basic Land | Island | ({T}: Add {U}.) | Raymond Bonilla
Island | Basic Land | Island | ({T}: Add {U}.) | Leonardo Borazio