Abhorrent Oculus | Creature | Eye | As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) | Bryan Sola
4 LSV
Clammy Prowler | Enchantment Creature | Horror | Whenever Clammy Prowler attacks, another target attacking creature can't be blocked this turn. | John Tedrick
2 LSV
Creeping Peeper | Creature | Eye | {T}: Add {U}. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up. | Maxime Minard
2.5 LSV
Daggermaw Megalodon | Creature | Shark | Vigilance
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) | Helge C. Balzer
2 LSV
Enduring Curiosity | Enchantment Creature | Cat Glimmer | Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) | Julie Dillon
4.5 LSV
Entity Tracker | Creature | Human Scout | Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. | Cristi Balanescu
4.5 LSV
Erratic Apparition | Creature | Spirit | Flying, vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn. | Miranda Meeks
2 LSV
Fear of Failed Tests | Enchantment Creature | Nightmare | Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards. | Jana Heidersdorf
1.5 LSV
Fear of Falling | Enchantment Creature | Nightmare | Flying
Whenever Fear of Falling attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn. | Maxime Minard
2.5 LSV
Fear of Impostors | Enchantment Creature | Nightmare | Flash
When Fear of Impostors enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) | David Szabo
2 LSV
Fear of Isolation | Enchantment Creature | Nightmare | As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Flying | Irina Nordsol
2 LSV
Floodpits Drowner | Creature | Merfolk | Flash
Vigilance
When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counter on it.
{1}{U}, {T}: Shuffle Floodpits Drowner and target creature with a stun counter on it into their owners' libraries. | John Tedrick
3.5 LSV
Ghostly Keybearer | Creature | Spirit | Flying
Whenever Ghostly Keybearer deals combat damage to a player, unlock a locked door of up to one target Room you control. | Marco Gorlei
2 LSV
The Mindskinner | Legendary Enchantment Creature | Nightmare | The Mindskinner can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards. | Abz J Harding
1.5 LSV
Overlord of the Floodpits | Enchantment Creature | Avatar Horror | Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Flying
Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. | Abz J Harding
5 LSV
Paranormal Analyst | Creature | Human Detective | Whenever you manifest dread, put a card you put into your graveyard this way into your hand. | James Ryman
1.5/4.0 LSV
Piranha Fly | Creature | Fish Insect | Flying
Piranha Fly enters tapped. | Kekai Kotaki
1.5 LSV
Scrabbling Skullcrab | Creature | Crab Skeleton | Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.) | John Tedrick
1.5 LSV
Silent Hallcreeper | Enchantment Creature | Horror | Silent Hallcreeper can't be blocked.
Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on Silent Hallcreeper.
• Draw a card.
• Silent Hallcreeper becomes a copy of another target creature you control. | Joshua Raphael
4.5 LSV
Stalked Researcher | Creature | Human Wizard | Defender
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Stalked Researcher can attack this turn as though it didn't have defender. | Marta Nael
1.5 LSV
Tunnel Surveyor | Creature | Human Detective | When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token. | John Stanko
3.5 LSV
Unwilling Vessel | Creature | Human Wizard | Vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.
When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel. | Josu Hernaiz
3.5 LSV
Gremlin Tamer | Creature | Human Scout | Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token. | Billy Christian
4 LSV
Inquisitive Glimmer | Enchantment Creature | Fox Glimmer | Enchantment spells you cast cost {1} less to cast.
Unlock costs you pay cost {1} less. | Julie Dillon
3 LSV
Niko, Light of Hope | Legendary Creature | Human Wizard | When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "{2}, Sacrifice this enchantment: Scry 1, then draw a card.")
{2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step. | Aurore Folny
5 LSV
Fear of Infinity | Enchantment Creature | Nightmare | Flying, lifelink
Fear of Infinity can't block.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand. | Fernando Falcone
2 LSV
Nashi, Searcher in the Dark | Legendary Creature | Rat Ninja Wizard | Menace
Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi. | Johan Grenier
3.5 LSV
Skullsnap Nuisance | Creature | Insect Skeleton | Flying
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | Allen Douglas
3 LSV
Intruding Soulrager | Creature | Spirit | Vigilance
{T}, Sacrifice a Room: Intruding Soulrager deals 2 damage to each opponent. Draw a card. | Jeremy Wilson
2.5 LSV
Oblivious Bookworm | Creature | Human Wizard | At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn. | Josh Newton
4 LSV
Zimone, All-Questioning | Legendary Creature | Human Wizard | At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) | Ekaterina Burmak
4 LSV
Marina Vendrell | Legendary Creature | Human Warlock | When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order.
{T}: Lock or unlock a door of target Room you control. Activate only as a sorcery. | Magali Villeneuve
1 LSV